Latest updates for Vertex Shader

Fresh curated links around vertex shader are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • If it beneficial to use a compute shader instead a geometry shader or rendering the 6 faces separately for cubemap for s
  • рџЋ® Boilerplate for creating game with WebGL
  • Рендеринг миллионов динамических связей: O(1) вместо O(N²) (но это не точно)

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gamedev.stackexchange.com /22 hours ago

If it beneficial to use a compute shader instead a geometry shader or rendering the 6 faces separately for cubemap for s...

I have seen that one can use a compute shader instead of a geometry shader or separate 6 faces rendering to fill a cubemap, for dynamic shadows in my case. Before going there, I wo...

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github.com /1 month ago

рџЋ® Boilerplate for creating game with WebGL

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habr.com /2 weeks ago

Рендеринг миллионов динамических связей: O(1) вместо O(N²) (но это не точно)

Привет, Хабр!В предыдущей публикации про рендеринг космического окружения в игре The 13th Sign, я обещал рассказать про то, как мы рисуем частицами персонажей. Задача уже решена и...

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gamedev.stackexchange.com /3 weeks ago

3D Slider - Optimization and feedbacks

I needed to implement a slider using 3D objects instead of UI (at least, I think that was the best approach). I finally got it working after a day of headaches figuring out the mat...

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Sources covering Vertex Shader

gamedev.stackexchange.com

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habr.com

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echojs.com

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