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  • If it beneficial to use a compute shader instead a geometry shader or rendering the 6 faces separately for cubemap for s

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gamedev.stackexchange.com /23 hours ago

If it beneficial to use a compute shader instead a geometry shader or rendering the 6 faces separately for cubemap for s...

I have seen that one can use a compute shader instead of a geometry shader or separate 6 faces rendering to fill a cubemap, for dynamic shadows in my case. Before going there, I wo...

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