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  • If it beneficial to use a compute shader instead a geometry shader or rendering the 6 faces separately for cubemap for s
  • Microsoft Lands Initial AV1 Encoding Using DirectX 12 + HMFT Within Mesa 26.2

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gamedev.stackexchange.com /22 hours ago

If it beneficial to use a compute shader instead a geometry shader or rendering the 6 faces separately for cubemap for s...

I have seen that one can use a compute shader instead of a geometry shader or separate 6 faces rendering to fill a cubemap, for dynamic shadows in my case. Before going there, I wo...

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phoronix.com /1 week ago

Microsoft Lands Initial AV1 Encoding Using DirectX 12 + HMFT Within Mesa 26.2

The newest, unexpected addition to the Mesa codebase by Microsoft engineers is contributed accelerated AV1 video encoding on the GPU using a combination of DirectX 12 and the Hardw...

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phoronix.com

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gamedev.stackexchange.com

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