how do I have my raycast3D point forwards relative to the player?
I've been having an issue with my raycast3D node in Godot-4 rotating on another axis. Here's the code that determines where its meant to be pointing: var warpDir = Vector3() if...
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I've been having an issue with my raycast3D node in Godot-4 rotating on another axis. Here's the code that determines where its meant to be pointing: var warpDir = Vector3() if...
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