Latest updates for Pathfinding

Fresh curated links around pathfinding are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • AI pathing in a deterministic game
  • How can I have a grid based A* algorithm for pathfinding and also handle freely positioned game objects?
  • How Heuristics Make Search Algorithms Smarter

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gamedev.stackexchange.com /1 month ago

AI pathing in a deterministic game

I've been trying to work on a game which implements (mostly) deterministic gameplay. The premise is it runs per frame (an int that I've defined, not a screen update frame) in chunk...

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gamedev.stackexchange.com /1 month ago

How can I have a grid based A* algorithm for pathfinding and also handle freely positioned game objects?

I was looking for a 2D game that mixes grid-based A* with freely-placed objects, but it seems like this approach is never used. All games with free positioning for objects such as...

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dev.to /2 weeks ago

How Heuristics Make Search Algorithms Smarter

Search gets expensive when every path looks equally possible. That is the real problem. A heuristic gives the algorithm a sense of direction. It does not solve the problem by it...

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Sources covering Pathfinding

dev.to

Recent coverage from public sources
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gamedev.stackexchange.com

Recent coverage from public sources
Public source