Latest updates for Collision-Detection

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Recent items include:

  • Building a 2D Physics Engine From Scratch: SAT Collision Detection in C++ and SDL2
  • Broad Phase for continuous collision detection
  • fission ball

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dev.to /1 month ago

Building a 2D Physics Engine From Scratch: SAT Collision Detection in C++ and SDL2

I wanted to actually understand collision detection — not "call the library function," but understand it well enough to write it myself. So I built a small 2D physics engine in C++...

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gamedev.stackexchange.com /2 weeks ago

Broad Phase for continuous collision detection

I am trying to implement a continuous collision detection system and i am really struggling with the broad phase, since it's so different from discrete collisions. I have already d...

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idev.games /4 days ago

fission ball

Click on app to create balls as they collide the explode into smaller balls....

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gamedev.stackexchange.com /2 weeks ago

How do I check when my raycast exists the collision shape for a specific value to be switched to "false"?

I have a raycast in my Player node for a door scene with an Area3D collision shape and whenever it points at the door I have a label saying "Open Door/Close Door" but I don't know...

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Sources covering Collision-Detection

dev.to

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gamedev.stackexchange.com

Recent coverage from public sources
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play.idevgames.co.uk

Recent coverage from public sources
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