Latest updates for Webgpu

Fresh curated links around WebGPU are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • Vercel AI Open-Sources vgpu: A TypeScript WebGPU Library for AI Agent Shaders
  • Mastering WebGPU Shader Implementation and IDE Workflow
  • Cимулируем жизнь 30 млн микробов в браузере

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marktechpost.com /1 month ago

Vercel AI Open-Sources vgpu: A TypeScript WebGPU Library for AI Agent Shaders

Vercel has open-sourced vgpu, the WebGPU library it built to ship the shaders on vercel.com. It treats .wgsl files as importable TypeScript modules, runs the same shader in the bro...

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sourcetrail.com /3 weeks ago

Mastering WebGPU Shader Implementation and IDE Workflow

Stop struggling with WebGPU shaders. Learn WGSL architecture, render pipelines, and how to implement professional highlighting in your web IDE. The post Mastering WebGPU Shader Imp...

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habr.com /1 month ago

Cимулируем жизнь 30 млн микробов в браузере

WebGPU даёт прямой доступ к современным возможностям видеокарты: не только к рендерингу, но и к вычислениям общего назначения через compute shaders.Но насколько далеко это можно до...

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medium.com /4 weeks ago

AndroidX WebGPU로 ML 모델 런타임을 만들어보자

안드로이드 개발자에게 머신러닝 세계는 아직 너무 먼가요?Continue reading on Medium »

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ubergizmo.com /2 weeks ago

GTA V Ported To Run Locally In Browser: How A Modder Brought The Game To WebGPU

A tech enthusiast has successfully managed to run Grand Theft Auto V completely offline inside Google Chrome on an Apple MacBook Air M1. While running demanding Windows games on no...

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habr.com /1 month ago

Свет в конце пайплайна: 3D-движок на чистом Dart (+gpu)

С появлением Flutter GPU у Dart-разработчиков впервые появился прямой доступ к Metal и Vulkan без единой строчки нативного кода. Чтобы понять, готов ли новый API к настоящим 3D-игр...

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proandroiddev.com /4 weeks ago

Build own ML Inference Runtime with AndroidX WebGPU

Running a neural network on the GPU — with Kotlin?Continue reading on ProAndroidDev »

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javacodegeeks.com /1 month ago

Beyond the Browser: Is WebAssembly Ready to Rule the Server?

For years, WebAssembly (Wasm) was neatly pigeonholed as the secret sauce of the browser—a clever performance hack that allowed heavy web apps like Figma, Adobe Photoshop, and compl...

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redsharknews.com /1 month ago

Zero Density OGraf Studio: open-source HTML5 graphics suite

Zero Density has released OGraf Studio, a free, open-source browser-based suite for building HTML5 graphics to the EBU's OGraf standard. It's available now on GitHub.

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9to5mac.com /1 month ago

Apple invites developers to submit browser interoperability ideas for Interop 2027

Apple’s WebKit team is inviting developers to submit their ideas for Interop 2027, the next edition of the cross-browser initiative aimed at improving web interoperability. Here ar...

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dzone.com /1 month ago

Porting GPU Drivers to Rust on ARM64: The Hardest Trial for Kernel-Level Computing

Rust Has Entered the Kernel. Now Comes the Dangerous Part. A kernel driver does not fail politely. It does not throw a friendly exception, generate a neat stack trace, and ask whet...

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habr.com /1 month ago

Как мы засунули геометрию квартиры в обычный PNG

Туры Getfloorplan рендерятся в Unreal Engine с трассировкой пути, и в браузер уходит готовая панорама — по сути скриншот из игры. Грузится быстро и выглядит как фотография, но геом...

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xiaomitoday.com /2 weeks ago

PS5 Games on PC? AnyPS5 Completes 100% of GPU Shader Instruction Translation

AnyPS5 has reached a major milestone in its effort to run PlayStation 5 games natively on Windows and Linux PCs, completing the translation of all 1,166 GPU shader instructions use...

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habr.com /9 hours ago

vue‑why‑render 0.8: граф реактивности, WASM‑ядро и VS Code расширение

Месяц назад я написал статью о том, как сделал отладчик рендеров для Vue — инструмент, который называет точную причину каждой перерисовки. Рассказывал про renderTriggered, про лову...

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habr.com /6 days ago

Гравицапа для GPU: OpenGL ES на Kotlin DSL на примере 3D-“Жизни” Конвея

Привет, Хабр! Наконец-то я закончил работу над новым большим блоком RedByteFX, тем самым, который в планах звучал скромно: “а ещё было бы неплохо OpenGL ES”. “Неплохо” растянулось...

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feeds.dzone.com

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9to5mac.com

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feeds.feedburner.com

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habr.com

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medium.com

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javacodegeeks.com

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