Latest updates for State Machines

Fresh curated links around state machines are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • State machines are everywhere in backend systems most of the time, we just don’t call
  • The Radio State Machine
  • How do I convert this State-Machine architecture into a Hierarchical-State-Machine?

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rubyflow.com /3 weeks ago

State machines are everywhere in backend systems most of the time, we just don’t call

https://rubystacknews.com/2026/05/05/do-you-need-to-build-a-state-machine-at-least-once-in-your-career/

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css-tricks.com /1 month ago

The Radio State Machine

One of the best-known examples of CSS state management is the checkbox hack. What if we want a component to be in one of three, four, or seven modes? That is where the Radio State...

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gamedev.stackexchange.com /1 month ago

How do I convert this State-Machine architecture into a Hierarchical-State-Machine?

Below I have presented a simple and modular state machine architecture. The simple state machine model only consists of State, a concrete state such as State1 and of course StateMa...

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rubystacknews.com /3 weeks ago

Do you need to build a State Machine at least once in your career?

Originally appeared on Weelkly Article – Linking Ruby knowledge from the most remote places in the world..Do you need to build a State Machine at least once in your career? May 5...

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blog.frankel.ch /1 month ago

Making illegal state unrepresentable

A couple of years ago, I wrote that The Builder pattern is a finite state machine!. A state machine consists of states and transitions between them. As a developer, I want to make...

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gamedev.stackexchange.com /1 week ago

StateMachine: Transitioning in the OnEnter method does not work as expected

I will show the code for the StateMachine architecture I am using below. It's a standard StateMachine. Before that I'd like to outline the issue I'm facing: I want certain states t...

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gamedev.stackexchange.com /1 month ago

Game AI: Do I make utility AI and behavior trees a part of a state machine?

I understand the concept of all three things: utility AI, behavior trees and state machines. When making a game, these things need to be "driven" by something, and cannot just stan...

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Sources covering State Machines

rubyland.news

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blog.frankel.ch

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css-tricks.com

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gamedev.stackexchange.com

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rubyflow.com

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