Latest updates for Narrative-Design

Fresh curated links around narrative-design are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • Stories as a Resource: How Narrative Design Builds Resilience
  • From Buildings to Worldbuilding: Designing the Narratives of Space
  • Storybuilder Part 1: Narrative Building in the Cloud

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Fresh articles and ideas

Recent curated links from global sources. Generate one free draft from any story, then use SocialBu to schedule and refine your content calendar.

archdaily.com /3 weeks ago

Stories as a Resource: How Narrative Design Builds Resilience

This article is part of "Thresholds", a special edition printed newspaper by Cobe Notes x ArchDaily.There are two unique things about being human that made us survive the early yea...

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archdaily.com /3 weeks ago

From Buildings to Worldbuilding: Designing the Narratives of Space

The most innovative and impactful design projects arise from the intersection of different fields. The architecture community has always borrowed from, or been inspired by, other f...

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everlaw.com /4 weeks ago

Storybuilder Part 1: Narrative Building in the Cloud

Storybuilder Part 1: Narrative Building in the Cloudby Jennifer Roberts...

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creativebloq.com /2 weeks ago

This indie game about AI doesn't use gen-AI but features a lot of content from real people and creators

How Salix Games maximised its skillset for minimum budget with AI-themed narrative thriller Limerence.

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gamedev.stackexchange.com /4 weeks ago

Using the character image in the dialogues

We are in the starting phase of development. It's a historically accurate WW2 scenario. The script is being written based on interviews and memory books from the combatants Awesome...

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roomescapeartist.com /1 week ago

The Secret to The RECON 26 Game: Adaptive Design

5 design tips for large scale games The post The Secret to The RECON 26 Game: Adaptive Design appeared first on Room Escape Artist.

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creativebloq.com /3 weeks ago

How thatgamecompany turned Van Gogh paintings into playable spaces

Yingxian Lu reveals how the brushstroke tech predated the story, and the letters shaped Sky's Dear Van Gogh season.

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gamedeveloper.com /2 weeks ago

Busting myths in game writing ft. Bruno Dias, Aysha Farah, & Andrea Saravia Perez

Telling truths about how to tell great stories in video games.

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creativebloq.com /1 month ago

This tactical RPG channels a classic Sega series while putting its own spin on the retro-modern HD-2D aesthetic

How Aegis Force's dynamic camera tries to cater to two styles of tactical combat animations.

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martinfowler.com /1 month ago

Nail the Narrative

Sumeet Gayathri Moghe finds many folks building presentations get tangled in building slides without a coherent narrative. He advises distilling the big idea, visualizi...

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nofilmschool.com /1 month ago

The Story Rule That Separates Great Films from Great Entertainment

How do you attack and structure a story? Do you see the situation first? Do you have an image or set piece in mind? Or do you begin with character?For me, that’s typically the case...

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joyfreak.com /1 month ago

NexusRPG: designing persistent dungeons for a text-based browser MMORPG

Hi JoyFreak, I'm Yusuf from the development team behind NexusRPG. We have completed the full web release of our persistent text-based MMORPG, and I would like feedback on two syst...

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gamedesigning.org /1 week ago

The Small Design Decisions That Make Games Feel Intuitive

Some of the best decisions in game design are the ones players barely notice. A health bar drops and you immediately understand that you’ve taken damage. An object changes appearan...

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nofilmschool.com /3 weeks ago

Who's Telling Your Story? The Framing Question Horror Writers Keep Getting Wrong

When you are writing a story, there are a few unspoken rules that you agree to. Namely, that you as author are positioning yourself as an observer of some kind (omniscient, most li...

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creativebloq.com /1 month ago

Behind the scenes of Witchspire's spellbinding artistry

Envar Studio's game director and concept artist reveal how they crafted the new game's vast open world.

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designboom.com /1 month ago

‘minimalism feels cold when empty of narrative’: how aarke shapes its brand identity

aarke’s creative director shares how they elevate overlooked kitchen tools, bridging product design with refined lifestyle storytelling. The post ‘minimalism feels cold when empty...

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creativebloq.com /1 month ago

How Remothered: Red Nun's Legacy puts this indie studio's Sicilian roots front and centre

The 'neo-giallo' survival horror's conclusion of its trilogy is powered by Unreal Engine 5.

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creativebloq.com /3 weeks ago

How indie game Inkblood's hand-drawn art makes a 2D world feel alive

The game's weird vision of early-20th-century Central Europe draws on cutout animation and cult Czech cinema.

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creativebloq.com /1 month ago

How I create epic boss battle scenes without the 'fake' 3D look

Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches.

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unity.com /2 weeks ago

Echo Weaver: Building a time-loop metroidbrainia in Unity 6

Moonlight Kids explain how they built time-loop metroidbrainia Echo Weaver in Unity 6: chunk streaming, loop-reset architecture, and 2D optimization tips.

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creativebloq.com /1 month ago

Nightmare Operator is like Resident Evil 4 and Shin Megami Tensei had a PS1 baby, then taught it fighting-game mechanics

Nolan Joseph explains how DDDistortion uses modern tools to recreate a readable retro aesthetic.

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creativebloq.com /2 days ago

Dispatch's new Deluxe Edition lets you play the whole game as storyboard animatics

AdHoc Studio’s anniversary update adds Commentary Mode and a Storyboard Mode that plays the whole game as its original rough animatics.

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gamedesigning.org /3 weeks ago

When Is a New Slot Actually New? How Designers Remix Familiar Mechanics

Video game design has long worked by holding some things steady while changing others. Control systems survive because players already understand them, while core loops hang around...

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creativebloq.com /1 month ago

How Origame Digital built a “souped-up PS2” Lovecraftian horror game about penguins

Origame Digital's Tali Faulkner reveals how penguins, Nazis and Lovecraft collide in this brilliantly weird Antarctic horror game.

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Sources covering Narrative-Design

archdaily.com

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blog.unity.com

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feeds.feedburner.com

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gamedev.stackexchange.com

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martinfowler.com

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nofilmschool.com

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