Stories as a Resource: How Narrative Design Builds Resilience
This article is part of "Thresholds", a special edition printed newspaper by Cobe Notes x ArchDaily.There are two unique things about being human that made us survive the early yea...
Search fresh public links, source activity, and ready-to-use post angles for Narrative-Design.
Fresh curated links around narrative-design are collected here so marketers can spot useful updates and turn timely ideas into posts faster.
Recent items include:
Recent curated links from global sources. Generate one free draft from any story, then use SocialBu to schedule and refine your content calendar.
This article is part of "Thresholds", a special edition printed newspaper by Cobe Notes x ArchDaily.There are two unique things about being human that made us survive the early yea...
The most innovative and impactful design projects arise from the intersection of different fields. The architecture community has always borrowed from, or been inspired by, other f...
Storybuilder Part 1: Narrative Building in the Cloudby Jennifer Roberts...
How Salix Games maximised its skillset for minimum budget with AI-themed narrative thriller Limerence.
We are in the starting phase of development. It's a historically accurate WW2 scenario. The script is being written based on interviews and memory books from the combatants Awesome...
5 design tips for large scale games The post The Secret to The RECON 26 Game: Adaptive Design appeared first on Room Escape Artist.
Yingxian Lu reveals how the brushstroke tech predated the story, and the letters shaped Sky's Dear Van Gogh season.
Telling truths about how to tell great stories in video games.
How Aegis Force's dynamic camera tries to cater to two styles of tactical combat animations.
Sumeet Gayathri Moghe finds many folks building presentations get tangled in building slides without a coherent narrative. He advises distilling the big idea, visualizi...
How do you attack and structure a story? Do you see the situation first? Do you have an image or set piece in mind? Or do you begin with character?For me, that’s typically the case...
Hi JoyFreak, I'm Yusuf from the development team behind NexusRPG. We have completed the full web release of our persistent text-based MMORPG, and I would like feedback on two syst...
Some of the best decisions in game design are the ones players barely notice. A health bar drops and you immediately understand that you’ve taken damage. An object changes appearan...
When you are writing a story, there are a few unspoken rules that you agree to. Namely, that you as author are positioning yourself as an observer of some kind (omniscient, most li...
Envar Studio's game director and concept artist reveal how they crafted the new game's vast open world.
aarke’s creative director shares how they elevate overlooked kitchen tools, bridging product design with refined lifestyle storytelling. The post ‘minimalism feels cold when empty...
The 'neo-giallo' survival horror's conclusion of its trilogy is powered by Unreal Engine 5.
The game's weird vision of early-20th-century Central Europe draws on cutout animation and cult Czech cinema.
Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches.
Moonlight Kids explain how they built time-loop metroidbrainia Echo Weaver in Unity 6: chunk streaming, loop-reset architecture, and 2D optimization tips.
Nolan Joseph explains how DDDistortion uses modern tools to recreate a readable retro aesthetic.
AdHoc Studio’s anniversary update adds Commentary Mode and a Storyboard Mode that plays the whole game as its original rough animatics.
Video game design has long worked by holding some things steady while changing others. Control systems survive because players already understand them, while core loops hang around...
Origame Digital's Tali Faulkner reveals how penguins, Nazis and Lovecraft collide in this brilliantly weird Antarctic horror game.
Use SocialBu to discover ideas, generate post drafts, and schedule them across your social channels.