Latest updates for Narrative Design

Fresh curated links around narrative design are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • 'The goal of design is to efficiently communicate ideas'
  • Play and design: in favour of the novel digital experience
  • Pushing the limits in Simulating a City, One Page at a Time

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gamedeveloper.com /1 month ago

'The goal of design is to efficiently communicate ideas'

Revisiting Stone Librande's classic One Page Designs GDC talk, for a dose of the good stuff.

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uxdesign.cc /1 month ago

Play and design: in favour of the novel digital experience

Design used to let us wander; modernity replaced that wandering with efficiency — now, every product decides where you’ll end up before…Continue reading on UX Collective »

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gamedeveloper.com /1 month ago

Pushing the limits in Simulating a City, One Page at a Time

In which famed designer Stone Librande chronicles the design process of SimCity (2013) and the one-page design paradigm.

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gamedesigning.org /1 month ago

Procedural Generation vs Hand-Crafted Design: Choosing the Right Approach

Every game designer eventually faces the same fork in the road: build a world by hand, or let an algorithm generate one. Both paths have produced beloved games, but the decision ca...

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filmthreat.com /1 month ago

Building Branching Interactive Cinema Without Breaking the Backend: Systems, Asset Flowcharts, and QA Workflows for Narr...

There is a common misconception that branching interactive experiences are primarily about writing challenges. However, in reality, engineering and systems design are... The post B...

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nofilmschool.com /4 days ago

The Story Rule That Separates Great Films from Great Entertainment

How do you attack and structure a story? Do you see the situation first? Do you have an image or set piece in mind? Or do you begin with character?For me, that’s typically the case...

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uxdesign.cc /1 month ago

The UX of contrast: what Indika taught me about designing intentional contradiction

How Indika turns contradiction into player UXIntroducing PX Contrast: a design approach where opposing experiences reinforce the same emotional idea.Contrast is one of the most fam...

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uxdesign.cc /1 month ago

Design.md: the one standard file carries your visual identity, for humans and agents

A single plain-text file open on a dark screen, its top half typed values and its bottom half written sentences, feeding outward to a design tool, a code editor, and a codingВ agen...

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gamedesigning.org /4 weeks ago

The Rise of Procedural Generation in Modern Game Design

Procedural generation has quietly become one of the most important production tools in modern game development. What once looked like a niche technique for creating random dungeons...

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creativebloq.com /2 weeks ago

How Screenbound's impossible '5D' platformer concept became a real game

Radical Forge technical artist Lyra Owen shares insights on turning Screenbound's 'mockups' into a playable game that makes sense between 2D and 3D worlds.

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roomescapeartist.com /3 days ago

Designing Escape Rooms Around Game Mechanics

To create something distinctive, design the experience around an engaging game mechanic. The post Designing Escape Rooms Around Game Mechanics appeared first on Room Escape Artist.

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fictionhorizon.com /1 month ago

The Aesthetics of Neon Chic Design at Pinco

Casino interfaces communicate mood before a single reel spins. Color contrast, glow intensity, and motion timing shape how relaxed or tense a session feels. Designers studying the...

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videogameschronicle.com /2 weeks ago

The success of Uncharted 2’s set pieces had a negative impact on Uncharted 3, designer says

The need to add more set pieces in the third game ruined the story, he believes

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gamedesigning.org /1 month ago

Designing Game HUDs That Explain Rapid State Changes Clearly

A fast interface can fail even when every individual element is legible. The trouble begins when several correct signals arrive together: a score changes, a resource falls, an obje...

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theguardian.com /3 weeks ago

Dressmaker – a canvas for the creativity of dream dress design

Co-created by a developer and his sewing-obsessed partner, this design game is ‘the most technically challenging’ its lead programmer has ever madeWhen Jonathan Hau-Yoon wanted to...

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gamedesigning.org /1 week ago

What Casino Games Can Teach Video Game Designers About Information Design

There are lots of crossovers between video game design and casino game design, and designers often use elements of the other to influence the design in their vertical. One of the m...

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uxdesign.cc /1 month ago

From vibe to specs: reclaiming the design process with SAID framework

How AI-native workflows and Git are replacing static handoffs with a continuous, spec-driven product engineInstead of a linear conveyor belt of handoffs, the modern workflow operat...

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creativebloq.com /1 day ago

How I create epic boss battle scenes without the 'fake' 3D look

Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches.

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designboom.com /1 month ago

urban soul project hospitality design translates local narratives into spatial experiences

urban soul project answers a fundamental question of how an environment can be designed to make the guest feel, understand, and remember. The post urban soul project hospitality d...

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creativebloq.com /1 month ago

How Kingdom Hearts, Spanish culture and Unreal Engine 5 shaped Duskfade's stunning art

This indie game is bringing back everything I loved about PS2 platformers.

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s39613.pcdn.co /1 month ago

What’s the Story Your Syllabus Tells?: Setting the Stage for Learning

Once upon a time, there was this brave professor, who opened a word processor app to develop one of their most important tools in life; the syllabus.   When we design courses, we a...

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archdaily.com /1 month ago

Fine Design: A Studio Guide to Remixing Design, Art, Craft, and Industry

This book establishes Fine Design as a framework for contemporary studio practice, offering tools for designers working across art, craft, and industry. Fine Design defines a conte...

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nofilmschool.com /1 month ago

Storytelling Lessons from Matt Dinniman & Wendy Martin

I think the best thing screenwriters can do to get better at their craft, aside from writing a lot, is to read a lot. And that's not just reading screenplays, but reading a variety...

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boardgamegeek.com /1 month ago

205: Narrative without Rails

A new episode has been added to the database: 205: Narrative without Rails

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Sources covering Narrative Design

archdaily.com

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feeds.feedburner.com

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fictionhorizon.com

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filmthreat.com

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nofilmschool.com

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roomescapeartist.com

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