Gaming M&A reached $2.4bn across 45 deals in Q3 2026
Gaming mergers and acquisitions reached $2.4 billion across 45 deals in Q3 2026, while private funding exceeded $1.6bn across 106 rounds. That's according to Drake Star's Global G...
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Gaming mergers and acquisitions reached $2.4 billion across 45 deals in Q3 2026, while private funding exceeded $1.6bn across 106 rounds. That's according to Drake Star's Global G...
There's a two-second window at the start of most big games where the hidden businesses announce themselves. Before the publisher's logo, before the studio's, a little parade of n...
South Korea is one of the world’s largest mobile games markets, which AppMagic estimates generated $4.5 billion across the App Store and Google Play from in 2025. That puts it as t...
The electronics retailer is piloting a gaming hub that brings together content, deals and preorders, and will also open a dedicated gaming hub inside a store in California.
Character animation, motion graphics, sound design and mobile interface work are no longer confined to conventional video games. The same disciplines can appear in real-money gambl...
Looking back at how entertainment used to be, you can see that there were obvious categories. Films belonged
A new report shows how streamer-friendly global hits have propelled Japanese gaming
Griffin Gaming Partners and Entertainment 360 have launched HITpoint Entertainment, a new venture focused on bringing video game characters, worlds and stories to film and televisi...
Fifteen years ago, Sea Monster was born from an animation company restructuring with a belief that games could do more than entertain. Today, the Cape Town-based studio has develop...
The global games market is forecast to reach $213.9 billion in 2026, up 6.1% year over year, with growth across PC, console and mobile following different paths. That’s according...
At IAB PlayFronts, gaming platforms, marketers and developers discussed what’s next in gaming as the space continues to find its footing.
Saudi Arabia’s games industry continues to grow rapidly and Impact46 has become a major investor in the sector, with 16 gaming investments to date and a focus on backing companies...
The Thursday letters page worries about the current state of the video games industry, as a reader looks forward to Exodus and Star Wars: Fate Of The Old Republic.
Gamescom filled my inbox with requests for coverage. So I asked the PR industry what the job looks like from their side.
A prominent game industry fund and Hollywood talent agency are teaming up to adapt games for TV and film.
Brazil’s games industry has long been on a mission to promote itself on the global stage. Through BIG Festival and now Gamescom LATAM, the sector aims to engage consumers with lo...
Global game content revenue is projected to increase from $204.4 billion in 2025 to $229.1bn in 2030, a 2.3% compound annual growth rate. As reported by GamesIndustry.biz, the dat...
From "Sick-Outs" To Skipping Out On Sports & Movies New Research Explores The Full Impact Landmark Game Will Have On Work, Culture & EconomyResearch From GameSquare Gives N...
Источник: Компьютерра - Журнал о науке и технологиях В 2025 году в российской видеоигровой индустрии работали 11,8 тыс. человек — на 11% больше, чем годом ранее. В мире за тот же...
Bridging gaming and Hollywood, the new player will "source, develop, package, and produce adaptations" across genres, including action, horror, high-concept spectacle, comedy and b...
The MENA region has seen impressive growth in recent years, with MENA-3 (Saudi Arabia, UAE and Egypt) in particular projected to reach $3 billion in player spending by 2030. Amid...
Mobile gaming may be a mature market – though it’s hard to tell when the industry doesn’t accurately track ad revenue or direct-to-consumer sales – but it still evolves at a rapid...
Digital marketing holds immense potential for enhancing brand awareness among gaming companies. That is primarily due to its ability to place these companies directly in front of a...
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