The games industry gears up for biggest-ever Gamescom
One of the biggest global gaming events of the year is nearly upon us: Gamescom week is here.There are few shows like it in the industry calendar. Last year’s event attracted 357,0...
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One of the biggest global gaming events of the year is nearly upon us: Gamescom week is here.There are few shows like it in the industry calendar. Last year’s event attracted 357,0...
South Korea is one of the world’s largest mobile games markets, which AppMagic estimates generated $4.5 billion across the App Store and Google Play from in 2025. That puts it as t...
German trade association Game has issued a call for stronger support for the country and the wider European region to become more competitive as game production locations. The sta...
Spending fell sharply in July, while new releases, events, and digital experiences continue to give gamers plenty of opportunities to play. The post Video Game Industry Faces July...
Browser gaming, once known mostly for its Flash-based games, largely faded from the spotlight as mobile app stores became more popular and started to dominate the industry's distri...
This feature is part of our China region report, published in association with Xsolla, which you can download for free here. Get insights in-person at PGC Summit Shanghai on July 2...
Amid recent layoffs and continued instability in the game industry, Gamescom’s Directors say events like Gamescom are a valuable resource.
As gaming’s biggest publishers retreat into safer bets, a new generation of independents are building an alternative from the ground up• Don’t get Pushing Buttons delivered to your...
An experienced workforce powers the UK games industry, but while most employees are proud to be part of the sector, fewer than half would recommend it as a place to work. That's a...
Roman Pinskyi is CMO at 51 Games. Roblox paid creators $922 million in 2024. Fortnite paid another $352 million. Numbers like these have fueled one of gaming's biggest assumption...
Gamescom 2026 welcomed 368,000 visitors from 131 countries, as the event continued to expand its international footprint this year. Across the show floor, industry professionals...
Источник: Компьютерра - Журнал о науке и технологиях Российская игровая индустрия пытается перейти от точечных мер поддержки к системной модели развития. Инвестиции, саморегулиров...
Gamescom filled my inbox with requests for coverage. So I asked the PR industry what the job looks like from their side.
My.Games operates more than 40 live games across mobile, PC and console. Its mobile titles include the likes of War Robots, Rush Royale, Tacticool and Hustle Castle. Flagship titl...
The economics of making a blockbuster game are starting to look as demanding as the games themselves. Development cycles stretch across years, budgets climb into extraordinary terr...
The games industry moves quickly and while stories may come and go there are some that we just can't let go of… So, to give those particularly thorny topics a further going over w...
Gamescom is a glorious crowd-crush: 375,000+ fans, four-hour queues, indie overload and China flexing hard. Harrison Polites checks out the chaos.
Nick Poole is CEO of UKIE. While I hate to burst the romantic ideal, the ‘Silk Road’ was never really a road. The expression describes a complex network of trade routes connecting...
Shams Jorjani believes Rockstar has side-stepped the industry's biggest problems.
The China International Game Developers Conference (CIGDC) has kicked off a week of events in China this week that includes PGC Summit Shanghai and ChinaJoy. Tang Jiajun, the depu...
Game Science's Black Myth: Wukong was an “inflection point” for China’s games industry and its pay-to-play market, says Transcend Fund principal Lirui Ding. He was speaking on a p...
Nick Poole is the CEO of UKIE. Video games are not social media. Let's start there. ... [MORE]
The games industry has spent years talking about the next generation of developers. But for many aspiring creators, particularly outside traditional development hubs, the hardest p...
'The productive capacity and exceptional dynamics of the games industry are indispensable, and it is high time they were put to greater use.'
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