How Brazil’s games industry is building its global future
Brazil’s games industry has long been on a mission to promote itself on the global stage. Through BIG Festival and now Gamescom LATAM, the sector aims to engage consumers with lo...
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Brazil’s games industry has long been on a mission to promote itself on the global stage. Through BIG Festival and now Gamescom LATAM, the sector aims to engage consumers with lo...
South Korea is one of the world’s largest mobile games markets, which AppMagic estimates generated $4.5 billion across the App Store and Google Play from in 2025. That puts it as t...
There's a two-second window at the start of most big games where the hidden businesses announce themselves. Before the publisher's logo, before the studio's, a little parade of n...
The Thursday letters page worries about the current state of the video games industry, as a reader looks forward to Exodus and Star Wars: Fate Of The Old Republic.
Gamescom 2026 welcomed 368,000 visitors from 131 countries, as the event continued to expand its international footprint this year. Across the show floor, industry professionals...
The global games market is forecast to reach $213.9 billion in 2026, up 6.1% year over year, with growth across PC, console and mobile following different paths. That’s according...
Источник: Компьютерра - Журнал о науке и технологиях В 2025 году в российской видеоигровой индустрии работали 11,8 тыс. человек — на 11% больше, чем годом ранее. В мире за тот же...
Gamescom filled my inbox with requests for coverage. So I asked the PR industry what the job looks like from their side.
Gamescom is a glorious crowd-crush: 375,000+ fans, four-hour queues, indie overload and China flexing hard. Harrison Polites checks out the chaos.
At Tokyo Game Show 2026, the most exciting indie developers set their own path towards sustainable games development
Character animation, motion graphics, sound design and mobile interface work are no longer confined to conventional video games. The same disciplines can appear in real-money gambl...
The games industry moves quickly and while stories may come and go there are some that we just can't let go of… So, to give those particularly thorny topics a further going over w...
A new report shows how streamer-friendly global hits have propelled Japanese gaming
Welcome back to yet another roundup of MMO and MMO-adjacent industry news! And we are sad to report that, unfortunately, gen AI is in two of the three headlines of this particular...
Shams Jorjani believes Rockstar has side-stepped the industry's biggest problems.
Griffin Gaming Partners and Entertainment 360 have launched HITpoint Entertainment, a new venture focused on bringing video game characters, worlds and stories to film and televisi...
Saber chief creative officer Tim Willits said studios need to find 'reliable' income to support their big swings.
Gaming mergers and acquisitions reached $2.4 billion across 45 deals in Q3 2026, while private funding exceeded $1.6bn across 106 rounds. That's according to Drake Star's Global G...
Last month, State of Decay developers Undead Labs bought their own independence from Microsoft, after a deal with unnamed buyers fell through. The staff created a new holding compa...
Welcome back to yet another roundup of MMO and MMO-adjacent industry news! Today’s collection features another gathering of news bits that fall within our broader sphere, but we’ll...
Fifteen years ago, Sea Monster was born from an animation company restructuring with a belief that games could do more than entertain. Today, the Cape Town-based studio has develop...
This feature is part of our Türkiye region report, published in association with Xsolla, which you can download for free here. The Turkish video games market is one of the most ex...
Global game content revenue is projected to increase from $204.4 billion in 2025 to $229.1bn in 2030, a 2.3% compound annual growth rate. As reported by GamesIndustry.biz, the dat...
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