Latest updates for Game-Design

Fresh curated links around game-design are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • The Game Design Techniques That Make Online Casino Games So Engaging
  • How Screenbound's impossible '5D' platformer concept became a real game
  • What Casino Games Can Teach Video Game Designers About Information Design

Post angles to try

Share the most useful takeaway for your audience.
Turn one article into a quick practical checklist.
Ask your audience how this shift affects their work.
Turn angles into scheduled posts

Fresh articles and ideas

Recent curated links from global sources. Generate one free draft from any story, then use SocialBu to schedule and refine your content calendar.

gamedesigning.org /1 month ago

The Game Design Techniques That Make Online Casino Games So Engaging

Game design is a field that has spent decades solving the same problem every game designer faces: how to keep someone playing? Through research and practical application, they have...

Read source
creativebloq.com /2 weeks ago

How Screenbound's impossible '5D' platformer concept became a real game

Radical Forge technical artist Lyra Owen shares insights on turning Screenbound's 'mockups' into a playable game that makes sense between 2D and 3D worlds.

Read source
gamedesigning.org /1 week ago

What Casino Games Can Teach Video Game Designers About Information Design

There are lots of crossovers between video game design and casino game design, and designers often use elements of the other to influence the design in their vertical. One of the m...

Read source
gamedeveloper.com /1 month ago

'The goal of design is to efficiently communicate ideas'

Revisiting Stone Librande's classic One Page Designs GDC talk, for a dose of the good stuff.

Read source
gamedesigning.org /1 month ago

How Reward Loops Keep Players Engaged in Game Design

Every satisfying game shares a hidden architecture: a repeating cycle that pulls players back in, session after session. Designers call this a reward loop, and understanding it sep...

Read source
gamedesigning.org /1 month ago

Game Designers Rethink Difficulty Curves Through Probability-Based Systems

Difficulty design used to mean picking three settings and hoping players sorted themselves correctly. That approach feels increasingly outdated. Designers now treat challenge as a...

Read source
creativebloq.com /3 weeks ago

This dark Slavic fairy-tale game is like Devil May Cry with ballet combat

Tsareva: Age of Tales' combat is actually based on mo-cap from a real prima ballerina.

Read source
gamedesigning.org /1 month ago

What Most Game Design Courses Will Never Teach You

Game design courses teach you to build levels, write design documents, and learn an engine. They rarely teach the skills that decide whether a game ships and finds players: cutting...

Read source
gamedesigning.org /1 month ago

Designing Game HUDs That Explain Rapid State Changes Clearly

A fast interface can fail even when every individual element is legible. The trouble begins when several correct signals arrive together: a score changes, a resource falls, an obje...

Read source
gamedesigning.org /1 month ago

Procedural Generation vs Hand-Crafted Design: Choosing the Right Approach

Every game designer eventually faces the same fork in the road: build a world by hand, or let an algorithm generate one. Both paths have produced beloved games, but the decision ca...

Read source
askagamedev.tumblr.com /1 month ago

Do game developers list any hard rules for design to avoid glitches or technical issues? For example, if the trigger to...

Yes, we absolutely have these kind of established rules. We generally call these metrics and we try to establish them very carefully because they are the assumptions around which d...

Read source
creativebloq.com /1 month ago

Modern games have a readability problem – Saros shows how to fix it

Housemarque's art director explains why beautiful visuals should never get in the way of great gameplay.

Read source
theguardian.com /3 weeks ago

Dressmaker – a canvas for the creativity of dream dress design

Co-created by a developer and his sewing-obsessed partner, this design game is ‘the most technically challenging’ its lead programmer has ever madeWhen Jonathan Hau-Yoon wanted to...

Read source
joyfreak.com /3 weeks ago

Ethical Considerations in Game Design? (In-Game Purchase, Player Behavior, etc.)

Lately, I've been passionately thinking about a topic that feels incredibly important for our craft: the ethical considerations baked into our game designs. We build worlds and ex...

Read source
gamedesigning.org /1 day ago

What Goes Into Designing a Soulslike?

Soulslike titles are on the rise following the success of Dark Souls, establishing its influence on modern action role-playing games and the video game industry itself. While they’...

Read source
creativebloq.com /1 month ago

This indie game is turning dressmaking into the ultimate creative fantasy

How a dream of becoming a costume designer became Dressmaker, a cosy crafting game.

Read source
gamedesigning.org /1 month ago

How Risk and Reward Systems Drive Player Engagement in Game Design

Every meaningful decision a player makes in a game carries some form of stake. Whether it’s spending limited resources, committing to an irreversible action, or gambling a hard-ear...

Read source
roomescapeartist.com /3 days ago

Designing Escape Rooms Around Game Mechanics

To create something distinctive, design the experience around an engaging game mechanic. The post Designing Escape Rooms Around Game Mechanics appeared first on Room Escape Artist.

Read source
joyfreak.com /1 month ago

Design Corporation - Gaming Graphic Design Service

► ADDITIONAL DISCORD LINK: https://discord.gg/XvMcuZTVns ◄ ...​ Read more

Read source
idev.games /1 month ago

sakura striker

a simple guy has to fight with thugs, He must do everything to survive...

Read source
creativebloq.com /1 month ago

I learned 5 fundamental truths of game art direction, which aren't always about art

What does a first-principles approach to game art direction look like?

Read source
creativebloq.com /1 month ago

Forget EA Sports FC 27, here's how to make your own football game for free in Godot Engine

Create a retro arcade-style game with this free beginner-friendly tutorial course.

Read source
creativebloq.com /1 day ago

How I create epic boss battle scenes without the 'fake' 3D look

Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches.

Read source
gamedev.stackexchange.com /1 month ago

What are the Computer Graphics concepts essential to make tic-tac-toe in libgdx?

unable to find good libgdx courses, or books. Most of them seem outdated. Thus I thought it would be interesting if I actually learnt computer graphics and translated those concept...

Read source

Turn fresh research into a full content calendar

Use SocialBu to discover ideas, generate post drafts, and schedule them across your social channels.

Sources covering Game-Design

askagamedev.tumblr.com

Recent coverage from public sources
Public source

feeds.feedburner.com

Recent coverage from public sources
Public source

gamedev.stackexchange.com

Recent coverage from public sources
Public source

play.idevgames.co.uk

Recent coverage from public sources
Public source

roomescapeartist.com

Recent coverage from public sources
Public source

creativebloq.com

Recent coverage from public sources
Public source