Latest updates for Game Mechanics

Fresh curated links around game mechanics are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • Game Mechanics Ideas to Inspire Your Next Video Game Creation
  • How do pvp game devs balance giving the losing side a chance to keep playing without stealing it from the winning side?
  • It's great, beautiful mechanics.

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gamedesigning.org /2 weeks ago

Game Mechanics Ideas to Inspire Your Next Video Game Creation

Non-stop laughter. Tiger looks. Increased competitive tension. Pushing and teasing. All great game mechanics ideas have different effects on different players. But most memorable v...

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askagamedev.tumblr.com /5 days ago

How do pvp game devs balance giving the losing side a chance to keep playing without stealing it from the winning side?

In any competitive game, there are two core elements: execution and resources. The players must manage both of these elements in order to meet victory conditions and win the game....

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9gag.com /1 month ago

It's great, beautiful mechanics.

Tags: Awesome2327 points, 126 comments.

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gamedev.stackexchange.com /3 days ago

Digger: how to design collisions, chase world, field interactions?

Digger is an old game from 1983. You can play it here: https://www.futrega.org/digger/ Or watch how it is played: https://www.youtube.com/watch?v=l0yQfyJlqdA I want to write this g...

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gamedesigning.org /2 weeks ago

The Rise of “Predictive Play”: Why Real‑Time Data Is the New Game Mechanic

Predictive play is one of many mechanisms of game design that keeps pace with the player‚ in which level design‚ narrative pacing and mechanics are adapted during play based on...

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gamedesigning.org /1 month ago

Math in gaming: Odds, probabilities and statistics

Every game ever built is, at its core, a probability machine. Whether it’s a turn-based RPG, a casino floor slot, or a competitive shooter, numbers govern what happens; not storyte...

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gamedesigning.org /1 week ago

Fighting Game Design: Key Principles for Creating Dynamic Combat Systems

From our previous comprehensive guides that delved into card game design, board game design, mobile game design, educational game design, and retro video game design, you probably...

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hackread.com /3 weeks ago

The “Juice” Factor: Designing Game Feel

Designing game feel requires responsive controls, hit-stop, sound, animation, and feedback systems that make gameplay satisfying.

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gamedev.stackexchange.com /4 weeks ago

How can I balance a survival mechanic where energy constantly drains in a simple web game?

I’m currently developing a small web/mobile game using JavaScript (Phaser). The core idea is a survival mechanic: You control a bee that has to keep collecting flowers to stay aliv...

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gamedesigning.org /5 days ago

Understanding a Gameplay Loop: Types & Good Examples of a Game Loop

Game Loop refers to two different things people often confuse. Programmers mean the code cycle (input → update → render) that runs every frame. Designers mean the repeating pattern...

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askagamedev.tumblr.com /1 month ago

So I’m currently aiming to develop a game with turn-based combat vaguely similar to the classic Final Fantasy games; in...

Two to five minutes for a single battle is actually a really long time. Most turn-based combats in games take seconds, not minutes, to complete and that's on purpose - it helps kee...

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joyfreak.com /1 month ago

Understanding Warvox Combat: Attacks, Skills, and Survival Mechanics

Warvox markets itself on fast, skill-based action, but what does that actually mean when you're in the middle of a dungeon or a PvP arena? The combat system goes deeper than simply...

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gamedev.stackexchange.com /1 month ago

How to make an NPC recursively improve a build using discovered mechanics?

This is a continuation of someone else's question that I am curious about. (but assume 3rd person 3d game) Say you have an npc that is provided mechanics similarly to that of a pla...

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idev.games /2 weeks ago

Your Average Platformer

break collision with backflip...

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gamedev.stackexchange.com /1 day ago

I'd like some feedback on my game concept! [closed]

Deadhaul is a co-op survival game for 1–4 players. The premise is simple: get from New York to LA in a semi-truck while the zombie apocalypse plays out around you. An NPC named Gar...

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idev.games /1 week ago

RootsGameWeb

Game test...

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gamedev.stackexchange.com /1 month ago

How do I fix the Time vs Understanding ratio for my card's complexity in a turn based game

I am making a "real time turn based game" with a card aspect to it. Effectively, each player has 5s to make their turn (on a timer) where they place tokens on cards in order to act...

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idev.games /2 weeks ago

Echo Shift Arena

Switch dimensions, dodge obstacles and survive endless projectile patterns in this fast-paced arcade HTML5 experience....

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boardgamegeek.com /1 month ago

Adaptation diary: making Witchcraft! digital

by Mantita Games We'd been kicking around the idea of a digital card game for a while, and when we landed on Witchcraft! it all clicked. It's a fantastic game, with a really power...

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gamedev.stackexchange.com /1 week ago

How does a game like battlefield stay optimized with 64 players shooting projectile-based bullets all the time?

I've been playing battlefield as a kid, and right now I'm writing my own projectile-based weapon system that can squeeze as much fps as it can while simultaneously handling multipl...

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rpgsite.net /1 day ago

Gothic 1 Remake's new Making Of video goes over the combat system

See how Alkimia Interactive reimagines the combat system of Gothic in Gothic 1 Remake's new Making Of video.

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joyfreak.com /2 weeks ago

How Encounter-Specific Keys and Activation Objects Are Validated?

Every Warvox raid begins in an initial room. You and your party stand before an inert crystal on a pedestal, the door behind you sealed, the way forward locked. The mechanic is sim...

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gamedesigning.org /1 month ago

Elements of Game Design: Key Components for Creating Engaging Video Games

Gone are the days when only major AAA games ruled the gaming market. Today, the landscape is seeing a significant rise in indie titles that can rival blockbuster counterparts. In f...

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enworld.org /2 weeks ago

RPG Evolution: The reverse chase

I love the idea of narrative movement that plugs into tactical play. If it works for chases, it can work for other situations too.

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9gagrss.com

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askagamedev.tumblr.com

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feeds.feedburner.com

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gamedev.stackexchange.com

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play.idevgames.co.uk

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rpggeek.com

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