Download Gregor Weiss’s free bear creature rig
Get a free Maya creature rig with both body and facial controls, created using Maya character rigging framework BEAR.
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Get a free Maya creature rig with both body and facial controls, created using Maya character rigging framework BEAR.
Get a production-ready 3D model of a lizard, with a full body and facial rig and muscle visualization, Maya, Alembic, FBX and OBJ format.
Busco un modelador 3D que cree una criatura fantástica optimizada para videojuego. El encargo incluye: • Malla low-poly limpia con esqueleto listo para motor (Unity). • Color...
For many solo developers and 3D illustrators, the “character hurdle” is the most common reason projects remain unfinished. Traditionally, building a high-end character like a John...
This is why good riggers (sometimes called technical animators) and animation engineers are among the more well-paid roles in game dev. The animation engineers work hand in hand wi...
Five artists discuss the secrets of creating convincing fictional anatomy in creature design.
Mumu Mundo writes: My 2D mouth and eyes rigging tutorials are getting old, so I decided to update the material and combine it into a step-by-step course that creates a full 2D face...
I’m putting together an online marathon simulation and need ten unique, low-detail human models delivered in GLB format. All characters must share one universal skeleton so they ca...
Is it possible to make a .fbx animation with multiple parts for a character in stride? The character I'm trying to animate has a torso (the main part and the parent of the other pa...
This was for their audio-animatronic Scooter figure for Rock 'n' Roller Coaster Starring The Muppets at Disney's Hollywood Studios. The post This is fun: Walt Disney Imagineering m...
by Lucas M. Martini, Anna Bognár, Rufin Vogels, Martin A. Giese Social interactions are essential for survival in primates, relying on both facial expressions and body signals. Th...
Learn how to fix bad walk cycle animation and turn stiff movement into believable character motion. This complete tutorial covers timing, weight, posing, hip rotation, overlap, foo...
Concept artist Riccardo Moscatello explains how he uses gestures and poses.
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