Latest updates for Character Rigging

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Recent items include:

  • Download Gregor Weiss’s free bear creature rig
  • How do animation systems blend authored animation, physics reactions, ragdolls, procedural motion, and play control with
  • From Caricature to Mocap: Building a John Wick 3D Character for Blender with CC5

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cgchannel.com /1 month ago

Download Gregor Weiss’s free bear creature rig

Get a free Maya creature rig with both body and facial controls, created using Maya character rigging framework BEAR.

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askagamedev.tumblr.com /1 week ago

How do animation systems blend authored animation, physics reactions, ragdolls, procedural motion, and play control with...

This is why good riggers (sometimes called technical animators) and animation engineers are among the more well-paid roles in game dev. The animation engineers work hand in hand wi...

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blendernation.com /1 month ago

From Caricature to Mocap: Building a John Wick 3D Character for Blender with CC5

For many solo developers and 3D illustrators, the “character hurdle” is the most common reason projects remain unfinished. Traditionally, building a high-end character like a John...

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blendernation.com /1 month ago

2D Face Rig Making Course for Blender with Procedural Textures

Mumu Mundo writes: My 2D mouth and eyes rigging tutorials are getting old, so I decided to update the material and combine it into a step-by-step course that creates a full 2D face...

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freelancer.com /2 weeks ago

Low-Poly GLB Runner Models

I’m putting together an online marathon simulation and need ten unique, low-detail human models delivered in GLB format. All characters must share one universal skeleton so they ca...

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blendernation.com /1 month ago

How to Fix Bad Walk Cycles

Learn how to fix bad walk cycle animation and turn stiff movement into believable character motion. This complete tutorial covers timing, weight, posing, hip rotation, overlap, foo...

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Sources covering Character Rigging

feeds2.feedburner.com

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askagamedev.tumblr.com

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feeds.feedburner.com

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freelancer.com

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