WeFX Shares 'From' Season 4 VFX Breakdown Reel
The Toronto studio's 81 artists spent eight months on nearly 150 shots for the sci-fi horror series, matching eight-foot practical dolls digitally, giving them broken-button fangs,...
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The Toronto studio's 81 artists spent eight months on nearly 150 shots for the sci-fi horror series, matching eight-foot practical dolls digitally, giving them broken-button fangs,...
Includes the ship battle and plenty of dragons. The post Watch Wētā FX’s VFX breakdown for s3 of ‘House of the Dragon’ appeared first on befores & afters.
See how the international VFX powerhouse created the Battle of the Gullet for Season 3 of the Game of Thrones prequel series.
An epic naval battle, vast smoke-filled environments and some seriously impressive dragons. Weta FX reveals its visual effects work on House of the Dragon Season 3, from the Battle...
Step into Outworld! Australian studio Future Associate breaks down its work on Mortal Kombat II, from the Blue Portal post-viz and Kung Lao’s razor hat to Jade’s CG staff, the Red...
Prime Video has released a new behind-the-scenes look at the visual effects of Fallout Season 2, with filmmakers, VFX Supervisor Jay Worth and VFX Producer Andrea Knoll exploring t...
How do you turn a machine into a relentless hunter? Framestore reveals the extensive VFX work behind War Machine, from the creature’s animalistic design and animation to large-scal...
When we first spoke with Dan Lemmon in 2011, he was a VFX Supervisor at Weta Digital (now Weta FX), Rise of the Planet of the Apes had just introduced audiences to a new generation...
Studio delivered 163 shots across 14 sequences, including sand simulations, crumbling CG rock formations, Toph Vision, an Avatar State digital double, and refined Soul Glow effects...
Kantara – Chapter 1 blends mythology, fantasy, and spectacular action, with FutureWorks contributing visual effects that enhance the film’s environments, digital horses, and large-...
Go behind the scenes in this new featurette. The post The VFX of ‘The East Palace’ appeared first on befores & afters.
Crew members reflect on all things animation, including previs and mocap, and share some very fun stories. The post This WД“tДЃ FX animation roundtable was a total hoot appeared fi...
A look behind the scenes in the VFX studio's reel, which covers the dolls, birds and other monsters. The post How WeFX made those horrifying ragdolls in ‘From’ s4 appeared first on...
Behind the invisible effects work. The post The visual effects of ‘Widow’s Bay’ appeared first on befores & afters.
Finnish studio Troll VFX reveals its invisible visual effects work on Thrash, transforming environments and helping create the extensive flooding and storm conditions caused by a C...
A brand new episode of VFX Notes! The post Tune in to this fun in-depth chat with Wētā FX on ‘Stranger Things 5’ appeared first on befores & afters.
Cambridge-based studio Vine FX reveals the invisible visual effects behind Enola Holmes 3, from seamless set extensions and animated typography to explosive action and subtle 2D an...
Discover the VFX work created by Important Looking Pirates for Star Wars: The Mandalorian and Grogu, from bringing Zeb to life and creating the Razor Crest to expansive environment...
From aerial combat and digital environments to seamless set extensions, Red Chillies VFX takes viewers behind the scenes of Tere Ishk Mein with a new VFX breakdown. The video also...
The nightmares of From return with a new level of detail. WeFX reveals its VFX work on Season 4, including the disturbing dolls, Fatima’s transformation, Roger’s brutal demise and...
Dive into the VFX of The Devil’s Mouth! Spin VFX reveals how submerged caves, extensive underwater environments and a deadly predator were brought to life, helping turn a Thailand...
See how those incredible complex visual effects were created.
Ever wondered how the bending effects were created? Outpost VFX shares a behind-the-scenes look at the visual effects for Avatar: The Last Airbender Season 2, showcasing the work b...
Seth MacFarlane's technology division ran its real-time visualization suite on Disney's live-action remake, feeding oceans, skies, a treasure cave and a 500-foot lava monster into...
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