How Screenbound's impossible '5D' platformer concept became a real game
Radical Forge technical artist Lyra Owen shares insights on turning Screenbound's 'mockups' into a playable game that makes sense between 2D and 3D worlds.
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Radical Forge technical artist Lyra Owen shares insights on turning Screenbound's 'mockups' into a playable game that makes sense between 2D and 3D worlds.
There are lots of crossovers between video game design and casino game design, and designers often use elements of the other to influence the design in their vertical. One of the m...
Game design courses teach you to build levels, write design documents, and learn an engine. They rarely teach the skills that decide whether a game ships and finds players: cutting...
Create a retro arcade-style game with this free beginner-friendly tutorial course.
Every game designer eventually faces the same fork in the road: build a world by hand, or let an algorithm generate one. Both paths have produced beloved games, but the decision ca...
Cyril Yong Zhou outlines his approach to putting together stylised interactive environments.
In which famed designer Stone Librande chronicles the design process of SimCity (2013) and the one-page design paradigm.
Procedural generation has quietly become one of the most important production tools in modern game development. What once looked like a niche technique for creating random dungeons...
Game design is a field that has spent decades solving the same problem every game designer faces: how to keep someone playing? Through research and practical application, they have...
Revealed at Develop Brighton, how TT Games made Lego Batman: Legacy of the Dark Knight.
Young people in Kashmir are already closely connected with the digital world. Smartphones, online videos, social media and mobile games have become part of everyday life for studen...
gta v mods and my pcs obs streaming studio (Budget: $10 - $30 USD, Jobs: Game Animation, Game Art, Game Asset Creation, Game Design, Game Development, Game Programming, Game Testin...
What does a first-principles approach to game art direction look like?
Revisiting Stone Librande's classic One Page Designs GDC talk, for a dose of the good stuff.
How a dream of becoming a costume designer became Dressmaker, a cosy crafting game.
Truck-Kun: Supporting Me from Another World is a lot.
A fast interface can fail even when every individual element is legible. The trouble begins when several correct signals arrive together: a score changes, a resource falls, an obje...
In the contemporary digital landscape, the demand for hyper-realistic graphics and immersive environments has reached unprecedented heights. Whether crafting sprawling open-world v...
Learn how Mega Cat Studios used Unity, readable level design, decals, lighting, and VFX to bring Backyard Baseball 2026 into 3D.
Have you ever wanted to build your own game but felt lost the moment you opened a code editor? Here’s the thing: game programming feels different from regular coding. You learn Pyt...
I’m creating a new simulation-style experience on Roblox and need a developer who lives and breathes Roblox Studio and Lua. Your main focus will be building the core game systems t...
Senior concept artist Gargi Roy explains how to optimise concept art at Develop: Brighton.
Introduction Assessing the feasibility of a game development project within a 10-month timeframe is critical, especially when the team faces limited experience, resources, and ti...
Go get your hit of nostalgia.
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