Latest updates for Video Game Design

Fresh curated links around Video Game Design are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • How Screenbound's impossible '5D' platformer concept became a real game
  • What Casino Games Can Teach Video Game Designers About Information Design
  • What Most Game Design Courses Will Never Teach You

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creativebloq.com /2 weeks ago

How Screenbound's impossible '5D' platformer concept became a real game

Radical Forge technical artist Lyra Owen shares insights on turning Screenbound's 'mockups' into a playable game that makes sense between 2D and 3D worlds.

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gamedesigning.org /1 week ago

What Casino Games Can Teach Video Game Designers About Information Design

There are lots of crossovers between video game design and casino game design, and designers often use elements of the other to influence the design in their vertical. One of the m...

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gamedesigning.org /1 month ago

What Most Game Design Courses Will Never Teach You

Game design courses teach you to build levels, write design documents, and learn an engine. They rarely teach the skills that decide whether a game ships and finds players: cutting...

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creativebloq.com /1 month ago

Forget EA Sports FC 27, here's how to make your own football game for free in Godot Engine

Create a retro arcade-style game with this free beginner-friendly tutorial course.

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gamedesigning.org /1 month ago

Procedural Generation vs Hand-Crafted Design: Choosing the Right Approach

Every game designer eventually faces the same fork in the road: build a world by hand, or let an algorithm generate one. Both paths have produced beloved games, but the decision ca...

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creativebloq.com /2 weeks ago

How to create a video game world using Blender and Photoshop

Cyril Yong Zhou outlines his approach to putting together stylised interactive environments.

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gamedeveloper.com /1 month ago

Pushing the limits in Simulating a City, One Page at a Time

In which famed designer Stone Librande chronicles the design process of SimCity (2013) and the one-page design paradigm.

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gamedesigning.org /4 weeks ago

The Rise of Procedural Generation in Modern Game Design

Procedural generation has quietly become one of the most important production tools in modern game development. What once looked like a niche technique for creating random dungeons...

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gamedesigning.org /1 month ago

The Game Design Techniques That Make Online Casino Games So Engaging

Game design is a field that has spent decades solving the same problem every game designer faces: how to keep someone playing? Through research and practical application, they have...

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creativebloq.com /1 month ago

The Unreal Engine 5 secrets that made the highest-rated Lego game of all time possible

Revealed at Develop Brighton, how TT Games made Lego Batman: Legacy of the Dark Knight.

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greaterkashmir.com /1 month ago

From Players to Developers: Can Kashmir’s Next Digital Generation Build Its Own Games?

Young people in Kashmir are already closely connected with the digital world. Smartphones, online videos, social media and mobile games have become part of everyday life for studen...

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freelancer.com /1 month ago

Enthralling GTA V Mod Creation

gta v mods and my pcs obs streaming studio (Budget: $10 - $30 USD, Jobs: Game Animation, Game Art, Game Asset Creation, Game Design, Game Development, Game Programming, Game Testin...

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creativebloq.com /1 month ago

I learned 5 fundamental truths of game art direction, which aren't always about art

What does a first-principles approach to game art direction look like?

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gamedeveloper.com /1 month ago

'The goal of design is to efficiently communicate ideas'

Revisiting Stone Librande's classic One Page Designs GDC talk, for a dose of the good stuff.

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creativebloq.com /1 month ago

This indie game is turning dressmaking into the ultimate creative fantasy

How a dream of becoming a costume designer became Dressmaker, a cosy crafting game.

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creativebloq.com /1 month ago

This anime-themed game is like Katamari Damacy, Crazy Taxi and Tony Hawk rolled into one, with a mix of 2D anime, pixel...

Truck-Kun: Supporting Me from Another World is a lot.

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gamedesigning.org /1 month ago

Designing Game HUDs That Explain Rapid State Changes Clearly

A fast interface can fail even when every individual element is legible. The trouble begins when several correct signals arrive together: a score changes, a resource falls, an obje...

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gamedesigning.org /1 month ago

Optimising 3D rendering workflows for game design and visualisation

In the contemporary digital landscape, the demand for hyper-realistic graphics and immersive environments has reached unprecedented heights. Whether crafting sprawling open-world v...

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unity.com /1 month ago

How to reimagine a classic sports game for a new generation with level design, worldbuilding, and VFX

Learn how Mega Cat Studios used Unity, readable level design, decals, lighting, and VFX to bring Backyard Baseball 2026 into 3D.

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editorialge.com /2 weeks ago

Game Programgeeks: A Complete Guide on PC, Game Dev, and Tech

Have you ever wanted to build your own game but felt lost the moment you opened a code editor? Here’s the thing: game programming feels different from regular coding. You learn Pyt...

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freelancer.com /4 weeks ago

Roblox Simulation Game Systems

I’m creating a new simulation-style experience on Roblox and need a developer who lives and breathes Roblox Studio and Lua. Your main focus will be building the core game systems t...

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creativebloq.com /1 month ago

A GTA 6 concept artist says you’re probably using too many tools – why the 80:20 rule is all you need

Senior concept artist Gargi Roy explains how to optimise concept art at Develop: Brighton.

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dev.to /4 weeks ago

Feasibility of 10-Month Game Development: Addressing Limited Experience, Resources, and Time Constraints

Introduction Assessing the feasibility of a game development project within a 10-month timeframe is critical, especially when the team faces limited experience, resources, and ti...

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creativebloq.com /2 weeks ago

Someone spent 45 days recreating Super Mario Bros level 1 pixel-by-pixel in free Godot Engine – and you can play it now

Go get your hit of nostalgia.

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Sources covering Video Game Design

blog.unity.com

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dev.to

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editorialge.com

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feeds.feedburner.com

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creativebloq.com

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freelancer.com

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