3 Tips For Keeping Gameplay Going
Welcome to the fourth and final part of my series breaking down Game Master V’s tricky session! We’ve explored how to handle passive players, the Multiball cognitive load of GMing...
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Welcome to the fourth and final part of my series breaking down Game Master V’s tricky session! We’ve explored how to handle passive players, the Multiball cognitive load of GMing...
Game Loop refers to two different things people often confuse. Programmers mean the code cycle (input → update → render) that runs every frame. Designers mean the repeating pattern...
What's the best way to keep teammates on the same page when working in a strange genre with a new style of gameplay?
I recently made a tank-shooter game. And my game was rejected from Crazygame and Poki. Actually, my game is quite fun if you know the correct way to play it, but the players seem t...
Coming up with an idea can be easy. But designing a game that is actually fun, balanced, and feasible is, to say the least, difficult. In reality, game design is a systems discipli...
World of Claudecraft is a free, browser-based MMORPG. No download, no signup wall, you open a tab and you are in. It is open source, and most of it has been built by working alongs...
No game developer will blindly launch a video game in the market. More so if anything hasn’t been tested at all. Many game ideas fail not because they are uncreative. They fail bec...
If you’re learning game design, “game mechanics” is one of the first terms you’ll hit — and one of the most slippery. It gets thrown around constantly, often confused with graphics...
Instinct vs. Prep. A GM in our community recently shared a struggle many of us face: “I generate NPC actions by zen and instinct, but eventually there are too many pieces to track....
The Rise of the Lazy Gamemaster Kickstarter campaign is going strong! We had the strongest first days of any campaign we've ever run and we can't wait to get this book into your ha...
Are you not satisfied with today’s video games? Or are you really impressed with them? Whatever your reason is for wanting to create your own game, knowing the game design steps is...
Playing online is a lot different than in-person. Online gaming changes play in subtle ways. Pacing slows a bit. Prep can take longer. Engagement becomes trickier, too. In-person,...
Every ten minutes, a boat horn echoes across the docks of Warvox. Two minutes later, that same boat pushes off—whether you’re on it or staring helplessly from the pier. To the play...
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