The Truths About Indie Game Development Nobody Tells You
Indie game development is usually sold through its most flattering success stories: a tiny team follows its creative vision, releases a breakout hit, outshines bloated AAA studios,...
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Indie game development is usually sold through its most flattering success stories: a tiny team follows its creative vision, releases a breakout hit, outshines bloated AAA studios,...
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It all started on YouTube About 3 years ago, more or less, was the last time I developed video games. I had a channel that I started around 2020-2021, called ocelotdev back then....
A Peaceful Place looks like a children's picture book.
Developer House House and publisher Panic announced today that their co-op multiplayer puzzle/exploration/goof-around game Big Walk has achieved huge sales success in just under a...
A new Thames & Hudson book surveys 50 indie games that redrew what a video game could look like – with a foreword from Elite co-creator David Braben. My first computer was a Z...
The games industry has spent years talking about the next generation of developers. But for many aspiring creators, particularly outside traditional development hubs, the hardest p...
Solo developer Joe Richardson on rebuilding a decade of Renaissance-art adventure games with Adventure Creator in Unity, merging three titles into one project, and porting to conso...
Introduction Assessing the feasibility of a game development project within a 10-month timeframe is critical, especially when the team faces limited experience, resources, and ti...
Разработка 3D-игры в одиночку.Первая часть - про то, как прототип из серых кубиков превращался во что-то похожее на игру: камень, текстуры, опущенная камера и отказ от квадратной с...
As gaming’s biggest publishers retreat into safer bets, a new generation of independents are building an alternative from the ground up• Don’t get Pushing Buttons delivered to your...
Radical Forge technical artist Lyra Owen shares insights on turning Screenbound's 'mockups' into a playable game that makes sense between 2D and 3D worlds.
I'm currently deep in game development on an indie action RPG and hitting that exciting (and slightly terrifying!) stage of thinking seriously about cross-platform performance opti...
The indie investor, which is committed to empowering women and gender-marginalized devs, is introducing new funding pathways for PC projects of all shapes and sizes.
Breaking into game development once required writing low-level engine code, handling complex memory management, and building custom rendering pipelines from scratch. Today, modern...
The economics of making a blockbuster game are starting to look as demanding as the games themselves. Development cycles stretch across years, budgets climb into extraordinary terr...
Young people in Kashmir are already closely connected with the digital world. Smartphones, online videos, social media and mobile games have become part of everyday life for studen...
Game development budgets have risen significantly as players expect higher graphical fidelity, larger game worlds, and continuous post-launch content updates. For indie studios and...
The indie publisher has been established by a group of Critical Reflex, Gaijin Entertainment, and Nozomu Games veterans.
During Gamescom 2026, the famous gaming peripheral manufacturer, Razer, made the unexpected announcement that it launched a new program called Razer Indie Lab, which will provide i...
Indie game developers from around the world with unpublished titles are being invited to enter the Indie Stars competition for a chance to showcase their games at Game Republic New...
Open-source game engine Godot has grown substantially in recent years. The tech has been in development since 2007. Adoption has grown steadily for years since being made open-sou...
Learn how to create your own games with this curated bundle of approachable learning courses. The post Humble Make & Play Games in Godot appeared first on Indie Game Bundles.
Procedural generation has quietly become one of the most important production tools in modern game development. What once looked like a niche technique for creating random dungeons...
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