Need Help with Binary Greedy Meshing Implementation in Godot
I’m trying to experimentally create a voxel game in Godot 4.6. I’ve followed various tutorials on YouTube and Reddit, and I’ve managed to implement voxel generation, multithreading...
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I’m trying to experimentally create a voxel game in Godot 4.6. I’ve followed various tutorials on YouTube and Reddit, and I’ve managed to implement voxel generation, multithreading...
A 3D bio-hybrid device uses a microscopic metal mesh to grow and "program" living brain cells for computation.
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