Latest updates for Game Design

Fresh curated links around Game Design are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • The Game Design Techniques That Make Online Casino Games So Engaging
  • What Casino Games Can Teach Video Game Designers About Information Design
  • What Most Game Design Courses Will Never Teach You

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Recent curated links from global sources. Generate one free draft from any story, then use SocialBu to schedule and refine your content calendar.

gamedesigning.org /1 month ago

The Game Design Techniques That Make Online Casino Games So Engaging

Game design is a field that has spent decades solving the same problem every game designer faces: how to keep someone playing? Through research and practical application, they have...

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gamedesigning.org /1 week ago

What Casino Games Can Teach Video Game Designers About Information Design

There are lots of crossovers between video game design and casino game design, and designers often use elements of the other to influence the design in their vertical. One of the m...

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gamedesigning.org /1 month ago

What Most Game Design Courses Will Never Teach You

Game design courses teach you to build levels, write design documents, and learn an engine. They rarely teach the skills that decide whether a game ships and finds players: cutting...

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creativebloq.com /2 weeks ago

How Screenbound's impossible '5D' platformer concept became a real game

Radical Forge technical artist Lyra Owen shares insights on turning Screenbound's 'mockups' into a playable game that makes sense between 2D and 3D worlds.

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gamedesigning.org /1 month ago

Designing Game HUDs That Explain Rapid State Changes Clearly

A fast interface can fail even when every individual element is legible. The trouble begins when several correct signals arrive together: a score changes, a resource falls, an obje...

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gamedesigning.org /1 month ago

Procedural Generation vs Hand-Crafted Design: Choosing the Right Approach

Every game designer eventually faces the same fork in the road: build a world by hand, or let an algorithm generate one. Both paths have produced beloved games, but the decision ca...

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gamedesigning.org /1 month ago

Game Designers Rethink Difficulty Curves Through Probability-Based Systems

Difficulty design used to mean picking three settings and hoping players sorted themselves correctly. That approach feels increasingly outdated. Designers now treat challenge as a...

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gamedeveloper.com /1 month ago

'The goal of design is to efficiently communicate ideas'

Revisiting Stone Librande's classic One Page Designs GDC talk, for a dose of the good stuff.

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gamedesigning.org /1 month ago

How Reward Loops Keep Players Engaged in Game Design

Every satisfying game shares a hidden architecture: a repeating cycle that pulls players back in, session after session. Designers call this a reward loop, and understanding it sep...

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creativebloq.com /1 month ago

Forget EA Sports FC 27, here's how to make your own football game for free in Godot Engine

Create a retro arcade-style game with this free beginner-friendly tutorial course.

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askagamedev.tumblr.com /1 month ago

Do game developers list any hard rules for design to avoid glitches or technical issues? For example, if the trigger to...

Yes, we absolutely have these kind of established rules. We generally call these metrics and we try to establish them very carefully because they are the assumptions around which d...

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gamedesigning.org /4 weeks ago

The Rise of Procedural Generation in Modern Game Design

Procedural generation has quietly become one of the most important production tools in modern game development. What once looked like a niche technique for creating random dungeons...

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joyfreak.com /3 weeks ago

Ethical Considerations in Game Design? (In-Game Purchase, Player Behavior, etc.)

Lately, I've been passionately thinking about a topic that feels incredibly important for our craft: the ethical considerations baked into our game designs. We build worlds and ex...

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gamedesigning.org /1 month ago

How Risk and Reward Systems Drive Player Engagement in Game Design

Every meaningful decision a player makes in a game carries some form of stake. Whether it’s spending limited resources, committing to an irreversible action, or gambling a hard-ear...

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gamedev.stackexchange.com /1 month ago

What are the Computer Graphics concepts essential to make tic-tac-toe in libgdx?

unable to find good libgdx courses, or books. Most of them seem outdated. Thus I thought it would be interesting if I actually learnt computer graphics and translated those concept...

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gamedeveloper.com /1 month ago

Pushing the limits in Simulating a City, One Page at a Time

In which famed designer Stone Librande chronicles the design process of SimCity (2013) and the one-page design paradigm.

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creativebloq.com /1 month ago

I learned 5 fundamental truths of game art direction, which aren't always about art

What does a first-principles approach to game art direction look like?

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creativebloq.com /1 month ago

Modern games have a readability problem – Saros shows how to fix it

Housemarque's art director explains why beautiful visuals should never get in the way of great gameplay.

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creativebloq.com /1 month ago

A GTA 6 concept artist says you’re probably using too many tools – why the 80:20 rule is all you need

Senior concept artist Gargi Roy explains how to optimise concept art at Develop: Brighton.

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unity.com /1 month ago

How to reimagine a classic sports game for a new generation with level design, worldbuilding, and VFX

Learn how Mega Cat Studios used Unity, readable level design, decals, lighting, and VFX to bring Backyard Baseball 2026 into 3D.

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unity.com /3 weeks ago

How Oxobox Games built a data-driven board to power Sente’s six-player strategy

How Oxobox Games used Unity's Timeline and a data-driven board system to build Sente, a six-player, simultaneous-turn strategy game.

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roomescapeartist.com /3 days ago

Designing Escape Rooms Around Game Mechanics

To create something distinctive, design the experience around an engaging game mechanic. The post Designing Escape Rooms Around Game Mechanics appeared first on Room Escape Artist.

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creativebloq.com /1 month ago

Making Lego-inspired games in free Godot Engine looks easy with this dev's tool

Brickworks was inspired by the developer's dream of playing a classic Lego Ninjago game.

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dev.to /4 weeks ago

Feasibility of 10-Month Game Development: Addressing Limited Experience, Resources, and Time Constraints

Introduction Assessing the feasibility of a game development project within a 10-month timeframe is critical, especially when the team faces limited experience, resources, and ti...

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Sources covering Game Design

askagamedev.tumblr.com

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blog.unity.com

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dev.to

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feeds.feedburner.com

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gamedev.stackexchange.com

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roomescapeartist.com

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