NVIDIA's RTX Spark showcase at IFA showed me a first-hand example of how DLSS is breaking out of the gaming sphere
RTX Spark brings DLSS 4.5 into Blender's viewport: a win for creative flow (if we don't lose the plot).
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RTX Spark brings DLSS 4.5 into Blender's viewport: a win for creative flow (if we don't lose the plot).
Vercel has open-sourced vgpu, the WebGPU library it built to ship the shaders on vercel.com. It treats .wgsl files as importable TypeScript modules, runs the same shader in the bro...
The agentic age of computing is here.
AI development is no longer limited to large technology companies. Developers and businesses are increasingly using GPU infrastructure for model inference, image generation, video...
Researchers at IIT-Delhi have developed India’s first working and demonstrable indigenously designed micro Graphics Processing Unit (micro-GPU), marking a significant step towards...
I've been working on SoftRDP, a software implementation of the Nintendo 64 Reality Display Processor optimized for modern CPUs. Performance I did an end-to-end comparis...
Ollama GPU requirements range from about 3‑4 GB of VRAM for a small 3B model to around 50 GB for [...] Read More... The post Ollama GPU requirements: VRAM, RAM, and GPU guide appea...
It promised it could handle my tasks, but did it work out?
Stop struggling with WebGPU shaders. Learn WGSL architecture, render pipelines, and how to implement professional highlighting in your web IDE. The post Mastering WebGPU Shader Imp...
We can make the GPU bigger, we have the technology.
With an older GPU, you'll need to go without some of the fancy features, but you can still enjoy high frame rates with the right changes.
Is it possible to implement real-time raytracing on games using the Godot game engine, with hardware acceleration on supported GPUs? Or this has to be done via compute shaders?
Independent software engineer and developer Andrew Sampson has released a custom implementation of DLSS 5 Neural Rendering and Frame Generation within the Borderless Gaming utility...
The Steam Machine is seeing notable advancements with the introduction of external GPU (eGPU) support and the adaptation of Steam OS for ARM-based handheld devices. Deck Ready high...
NVIDIA’s dominance in AI hardware is a software story as much as a chip story. Comparing CUDA, AMD’s ROCm, and the slow, still-unfinished emergence of SYCL and WebGPU as genuinely...
<p class="wp-block-paragraph"><em>Field Note — one real failure, the wrong diagnosis, the actual cause, the fix.</em></p> <p class="wp-blo...
Zhiye Liu / Tom's Hardware: Nvidia announces the RTX Pro 5500 Blackwell Workstation Edition, offering comparable specs to the RTX 5090 but with 84GB of GDDR7 memory, vs. RTX 5090's...
Всем привет! Сегодня я расскажу вам свой путь к написанию демона для работы с видеокартами (пока только с Nvidia).Для начала немного предысториио себе, для меня линукс не новинка,...
Nvidia is officially launching DLSS 5 this week, following a divisive announcement in March where we likened the AI upscaling tech to a "real-time generative AI filter for video ga...
NVIDIA's $16,000 RTX PRO 6000 can beat the RTX 5090, but gamers aren't who it's built for.
Google's Pixel 11 phone uses a Tensor G6 processor with a powerful TPU. How is it different from a GPU, and what does that mean in real-world use?
SpaceX's third-quarter report & DeepSeek's inference disclosure together price one GPU card-hour four ways, from DeepSeek's theoretical $38 maximum to SpaceX's realized $2.44....
Nvidia’s controversial DLSS 5 AI-driven filter debuted on its latest RTX 50 series cards this week, but the company has confirmed that older Nvidia cards are also set to support th...
Adobe and NVIDIA extend RTX Spark optimization to Premiere and Photoshop, as well as Frame.io workflows and Substance 3D.
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