Latest updates for Glsl

Fresh curated links around GLSL are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • Run your GLSL headless on a GPU and puts the frames on different displays
  • Vercel AI Open-Sources vgpu: A TypeScript WebGPU Library for AI Agent Shaders
  • If it beneficial to use a compute shader instead a geometry shader or rendering the 6 faces separately for cubemap for s

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blog.adafruit.com /4 weeks ago

Run your GLSL headless on a GPU and puts the frames on different displays

ghee runs your GLSL headless on the GPU and puts the frames on an SPI/I2C panel, HDMI, image files, or an H264 stream. Multi-pass, Shadertoy-style, any Raspberry Pi. ghee renders w...

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marktechpost.com /1 week ago

Vercel AI Open-Sources vgpu: A TypeScript WebGPU Library for AI Agent Shaders

Vercel has open-sourced vgpu, the WebGPU library it built to ship the shaders on vercel.com. It treats .wgsl files as importable TypeScript modules, runs the same shader in the bro...

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gamedev.stackexchange.com /1 month ago

If it beneficial to use a compute shader instead a geometry shader or rendering the 6 faces separately for cubemap for s...

I have seen that one can use a compute shader instead of a geometry shader or separate 6 faces rendering to fill a cubemap, for dynamic shadows in my case. Before going there, I wo...

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habr.com /1 month ago

AAA Движок для GTA San Andreas в браузере и переписывание ThreeJS

Данная статья - это продолжение повествования о том, как я делаю AAA-движок для запуска старых игр, а именно GTA San Andreas и её модов, в браузере. В ней речь пойдет о том, как я...

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Sources covering Glsl

blog.adafruit.com

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gamedev.stackexchange.com

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habr.com

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marktechpost.com

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