Latest updates for Glsl

Fresh curated links around GLSL are collected here so marketers can spot useful updates and turn timely ideas into posts faster.

Recent items include:

  • Mastering WebGPU Shader Implementation and IDE Workflow
  • Немного о шэйдерном языке OSL
  • Vercel AI Open-Sources vgpu: A TypeScript WebGPU Library for AI Agent Shaders

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sourcetrail.com /3 weeks ago

Mastering WebGPU Shader Implementation and IDE Workflow

Stop struggling with WebGPU shaders. Learn WGSL architecture, render pipelines, and how to implement professional highlighting in your web IDE. The post Mastering WebGPU Shader Imp...

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habr.com /1 month ago

Немного о шэйдерном языке OSL

В этой небольшой заметке хотелось бы познакомить читателя с основными принципами написания osl-шэйдеров. Конечно, познакомить коротко с тем, что это такое, чем отличается от glsl-ш...

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marktechpost.com /1 month ago

Vercel AI Open-Sources vgpu: A TypeScript WebGPU Library for AI Agent Shaders

Vercel has open-sourced vgpu, the WebGPU library it built to ship the shaders on vercel.com. It treats .wgsl files as importable TypeScript modules, runs the same shader in the bro...

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creativebloq.com /1 month ago

Blender 5.3 finally gets game-changing native Gaussian splat support

VFX and 3D artists rejoice.

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gamedeveloper.com /1 month ago

SLICE

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gamedeveloper.comseattleslice.org /1 month ago

SLICE

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habr.com /6 days ago

Гравицапа для GPU: OpenGL ES на Kotlin DSL на примере 3D-“Жизни” Конвея

Привет, Хабр! Наконец-то я закончил работу над новым большим блоком RedByteFX, тем самым, который в планах звучал скромно: “а ещё было бы неплохо OpenGL ES”. “Неплохо” растянулось...

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blendernation.com /1 month ago

Glowing Mushroom Tutorial

Let’s dive deep into shader nodes and create a procedural glowing mushroom in Blender. Source

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cgchannel.com /1 month ago

SuperSplat Editor 3.0 is a huge performance update

Big update to the free online tool for viewing and editing 3D Gaussian Splats lets you visualize tens of millions of Gaussians smoothly.

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phoronix.com /3 weeks ago

Mesa Developers To Work Toward Eliminating TGSI IR

TGSI was the intermediate representation (IR) developed for Mesa's Gallium3D drivers by Tungsten Graphics at the time. It worked fine more than a decade ago but since then the Mesa...

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mql5.com /1 month ago

GLM 5.3 took this Swiss scientific ORB article and improved it

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Sources covering Glsl

feeds2.feedburner.com

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phoronix.com

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feeds.feedburner.com

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habr.com

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creativebloq.com

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gamedeveloper.com

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