DirectX Support Promoted To Official Target Within LLVM
Over the past four years there has been a lot of work on a DirectX back-end within the LLVM compiler stack. Microsoft has backed the initiative for being able to lower LLVM IR into...
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Over the past four years there has been a lot of work on a DirectX back-end within the LLVM compiler stack. Microsoft has backed the initiative for being able to lower LLVM IR into...
DXVK 3.1 is out today as the newest feature release for this Direct3D 8 / 9 / 10 / 11 implementation built atop the Vulkan API as a key component to Valve's Steam Play (Proton)...
Intel engineers have been quietly developing dxvk-igdext as their own component for DXVK Direct3D 8 / 9 / 10 / 11 atop the Vulkan API for leveraging Intel Direct3D 11 Graphics Exte...
Explore how the LLVM DirectX backend transforms IR into DXIL for DX12. Learn about clang-dxc, shader models, and official LLVM support. The post Deep Dive into the LLVM DirectX Bac...
Back in 2021 the Direct3D 10 User-Mode Driver "d3d10umd" was introduced as a new Gallium3D state tracker to work as a Windows WDDM UMD driver similar to Windows WARP while leveragi...
Nvidia выпустила драйвер 621.01, который поддерживает технологию Microsoft Advanced Shader Delivery. Она ускоряет запуск игр и устраняет подтормаживания. Обычно игры компилируют ше...
D7VK as a Vulkan-based implementation of the Microsoft Direct3D 7 / 6 / 5 / 3 APIs for Linux/Wine (Steam Play) usage is out with version 2.3 and the developer now believing its mar...
Coming with Linux 7.3 is DRM format modifiers for GFX6 through GFX8 era GPUs covering the original Raddeon HD 7000 (GCN 1.0) graphics cards up through the Polaris and Fiji series....
Nvidia is rolling out a new GPU driver today (621.01) that enables Microsoft's new Advanced Shader Delivery technology to speed up game launches. The technology also removes mid-ga...
PC gaming’s shader-stutter nightmare might finally be heading to the grave. Nvidia’s new GeForce 621.01 driver adds support for Microsoft’s Advanced Shader Delivery technology, sta...
One of the most annoying things about PC games is how long they can take to start, thanks to the traditional shader compilation a game goes through after installation or after gett...
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