Latest updates for Character Control Rig

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Recent items include:

  • Character Control Rig generates rigs for MetaHumans in Blender
  • Stride - Characters with multiple colliders
  • Humanoid animations for Locomotion+Posture state machines in third-person controller

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cgchannel.com /3 weeks ago

Character Control Rig generates rigs for MetaHumans in Blender

Poly Hammer's add-on creates Rigify rigs for MetaHuman characters imported into Blender, and retargets animation from UE5.

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gamedev.stackexchange.com /2 weeks ago

Stride - Characters with multiple colliders

how do I make a character with multiple colliders (with one "central" collider) for the game I want to make, the characters and enemies would have to have 4 colliders, one "main" b...

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gamedev.stackexchange.com /1 month ago

Humanoid animations for Locomotion+Posture state machines in third-person controller

I am trying to prototype an advanced third-person controller in Godot for humanoid characters. Currently, the controller uses two concurrent state machines: one for locomotion stat...

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gamedev.stackexchange.com /1 day ago

Access to Two Bone IK constraint properties in visual script

How to get access to Two Bone IK constraint properties (like root , mid , tip , target object etc.) in visual script? - I found only these node types related to Two Bone IK constra...

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blendernation.com /2 days ago

How to Fix Bad Walk Cycles

Learn how to fix bad walk cycle animation and turn stiff movement into believable character motion. This complete tutorial covers timing, weight, posing, hip rotation, overlap, foo...

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blendernation.com /1 week ago

From Caricature to Mocap: Building a John Wick 3D Character for Blender with CC5

For many solo developers and 3D illustrators, the “character hurdle” is the most common reason projects remain unfinished. Traditionally, building a high-end character like a John...

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