Smart showcased cloud gaming at PGDX 2026
Smart doubled down on its commitment to advancing the Philippine gaming industry as the main presenter of the recent Philippine GameDev Expo (PGDX) 2026, where it showcased its par...
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Smart doubled down on its commitment to advancing the Philippine gaming industry as the main presenter of the recent Philippine GameDev Expo (PGDX) 2026, where it showcased its par...
Pocket Gamer Connects Summit Shanghai has officially begun with a day of talks from top companies including Habby, Thatgamecompany, Mattel163, Kingsoft and more. Organised in asso...
This feature is part of our China region report, published in association with Xsolla, which you can download for free here. Get insights in-person at PGC Summit Shanghai on July 2...
The China International Game Developers Conference (CIGDC) has kicked off a week of events in China this week that includes PGC Summit Shanghai and ChinaJoy. Tang Jiajun, the depu...
Australian slot machine supplier Ainsworth Game Technology (AGT) reported a 78% year-on-year decline in net profit for the first half of 2026, with earnings falling to AU$1.1 milli...
South Korea is one of the world’s largest mobile games markets, which AppMagic estimates generated $4.5 billion across the App Store and Google Play from in 2025. That puts it as t...
A lot of talk in the games industry right now centres around China’s global success and how Western developers can compete. But what about the opportunities for international studi...
DigiPlus Interactive Corp. is expected to face stronger competition in the Philippines’ online gaming sector as several integrated resort operators continue expanding their digital...
HotStats H1 2026 data shows positive TRevPAR and GOPPAR growth across Japan, Singapore, Australia, and Southeast Asia, but aggregate figures mask significant divergence between mar...
More than 60% of licensed gaming system administrators (GSAs) in the Philippines were operating below the regulator’s minimum revenue benchmarks during the second quarter of 2026,...
The Esports World Cup 2026 has concluded in Paris with AG.AL crowned Club Champion after seven weeks of competition. AG.AL secured the $7 million Club Championship with 5,300 poin...
Members of the new Asia Pacific Regional Athlete Leadership Council had several days of onboarding training in July 2025.
Gamescom 2026 welcomed 368,000 visitors from 131 countries, as the event continued to expand its international footprint this year. Across the show floor, industry professionals...
Want to learn more about China’s games industry? Ahead of Pocket Gamer Connects Summit Shanghai on July 29th, we’ve launched a region report in association with video games commer...
Zambia-based developer Chroma Pixel Games has expanded its support for emerging game studios across the Southern African Development Community (SADC) through the IGDA Incubation SI...
The Philippine Amusement and Gaming Corporation (PAGCOR) plans to launch an application before the end of 2026 to help online gaming players identify licensed and regulated platfor...
One of the biggest global gaming events of the year is nearly upon us: Gamescom week is here.There are few shows like it in the industry calendar. Last year’s event attracted 357,0...
The Philippine gaming scene took center stage at the fourth Philippine Game Developers Expo (PGDX), drawing thousands of gamers, creators, developers, and tech enthusiasts to the S...
Dubai headed to Gamescom 2026 with its biggest-ever pavilion as the emirate steps up efforts to become one of the world's top 10 gaming hubs by 2033. The Dubai Films and Games Com...
AI has become one of the defining conversations in games and China is increasingly central to where it goes next. When Pocket Gamer Connects Summit Shanghai kicks off its four-tra...
Browser gaming, once known mostly for its Flash-based games, largely faded from the spotlight as mobile app stores became more popular and started to dominate the industry's distri...
The 2026 Dubai eSports and Games Festival (DEF) 2026 provided a clear indication of how seriously the emirate views gaming as a business rather than just a form of entertainment....
Gamescom is a glorious crowd-crush: 375,000+ fans, four-hour queues, indie overload and China flexing hard. Harrison Polites checks out the chaos.
Game Science's Black Myth: Wukong was an “inflection point” for China’s games industry and its pay-to-play market, says Transcend Fund principal Lirui Ding. He was speaking on a p...
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