World Machine 4059 ‘Dragontail Peak’ is out
Big update to the veteran terrain generation software adds support for VDM-based 'true 3D' terrain, and overhauls the 3D viewport.
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Big update to the veteran terrain generation software adds support for VDM-based 'true 3D' terrain, and overhauls the 3D viewport.
How can I procedurally generate terrain (in voxel) like the one shown in the image? What would be a good approach? I’ve been trying to recreate this type of terrain using Perlin n...
Hey everyone, the new version of UrbanEye3D, namely 2.0.0, is out! This is a major update for the plugin. It’s been a lot of work and took about 2.5 months, but I’m confident it...
Mapterhorn is an open-source terrain data pipeline. Its core idea is deceptively simple: take the best available open elevation datasets from around the world, normalize them, and...
In films like Angels & Demons, Rome never feels flat. The city unfolds through narrow streets, archways, inner courtyards, and massive stone buildings rising above the crowd. Y...
Check out the new features in the terrain-generation software for games and VFX, and its new free introductory edition.
My new map, the Terrain Marble Simulator, allows you to drop a digital marble anywhere in the world and watch it find its way home - or at least to the bottom of the neare...
I am using python to create a game with a game world where you can navigate etc.This is my first time building something like this.I have a plan.I am going to load a set of points...
Teaser/screenshot from UrbanEye3D development version. Sport grounds with markings. Can you identify the sports? ;) Resolution could be higher, of course.
Our tool precisely extracts ground topography from point cloud data, ignoring obstacles like trees and walls. It’s also learning to recognize building levels. #Topography #PointClo...
The differences between 2D and 3D development come down to how the world is perceived. 2D is fixed and flat, while 3D uses perspective and spatial motion. This extra dimension mean...
[Sponsored] Discover volumetric infrastructure firm Gracia's pipeline for streaming 4D Gaussian Splatting content directly in a web browser.
I’m trying to experimentally create a voxel game in Godot 4.6. I’ve followed various tutorials on YouTube and Reddit, and I’ve managed to implement voxel generation, multithreading...
I’m currently experimenting with creating a voxel game in Godot 4.6. I’m trying to implement Binary Greedy Meshing, and I’d like to get your feedback on whether my current chunk ma...
GameFromScratch.com Defold is Now a Full 3D Game Engine We have long been a fan of the Defold Game Engine (check out full tutorial series here). Defold is a cross platform (includi...
Many players are already more than satisfied with 3D video games. They let you move freely in all directions, control the camera or viewpoint, and explore realistic environments. T...
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