How I blend 3D and 3D effects to create video game key art art using Blender and Photoshop
Darek Zabrocki reveals how he uses a combination of effects to create a striking scene.
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Darek Zabrocki reveals how he uses a combination of effects to create a striking scene.
Oleh Bozhko, 3D Character Art Team Lead at Plarium, explains how to create 3D art when there are limited resources to work with.
Jenny Mati uses multiple tools for her game scenery workflow. Here's how.
Practical inspiration for your art projects
Check out Juliano Souza's making-of videos.
What does a first-principles approach to game art direction look like?
Billy Christian shares his process for using 3D blockouts alongside expressive digital painting techniques.
Follow the course to create a finished Dungeon Crawler in just 20 hours.
A Peaceful Place looks like a children's picture book.
In the contemporary digital landscape, the demand for hyper-realistic graphics and immersive environments has reached unprecedented heights. Whether crafting sprawling open-world v...
2D drawings become 3D in the free software Blender.
This indie game is reviving Donkey Kong Country's famous graphics trick.
At Kevuru, the software gets picked before the first sketch even happens. Talent sets the ceiling, but the toolkit decides how fast a rough sketch turns into a client-ready sheet....
Alejandro Burdisio uses rough geometric sketches to put things in their place.
How concept artist Kan Rongrueangkul uses storytelling to shape architectural motifs, spatial design, and cinematic environments.
Concept artist Patryk Stefaniak presents a simple method for setting up complex fantasy illustrations.
Pietro Chiovaro is a 3D artist, art director, and indie game developer from Palermo, Italy. He started using Blender at age twelve and has spent the last decade building a practice...
GameFromScratch.com Terrain Studio Procedural Terrain Software Terrain Studio is a new free and open source world building application for easily creating 3d terrain and worlds. Te...
Banco de assets para sistema de avatares. Puntos de Anclaje Гљnicos (Pivot Points): Todas las capas y componentes (rostros, cabellos, accesorios, ropa) se exportan utilizando exact...
Discover the work of Giovane Henriques.
by crazyegor <div>Dungeon Tile 3 Side A</div>
I'm developing a colony sim base building game and need low-poly 3D assets. Requirements: - Create simple 3D characters and environment assets (mostly buildings) - Low-poly art s...
I Shall Name the Dead will let you converse with skulls.
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