How to create a video game world using Blender and Photoshop
Cyril Yong Zhou outlines his approach to putting together stylised interactive environments.
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Cyril Yong Zhou outlines his approach to putting together stylised interactive environments.
Samuel Selami creates grounded, memorable characters using ZBrush and Unreal Engine.
Envar Studio's game director and concept artist reveal how they crafted the new game's vast open world.
Catherine Unger shares some pro tips from her environment work on the new Detective Grimoire game.
Сегодня попробуем сгенерировать условных лоуполи “персов” и перевести их в трехмерное состояние с помощью ИИ. Сравним генерации Nano Banana Pro, Krea 2 и Microsoft MAI-Image-2.5 и...
The game's weird vision of early-20th-century Central Europe draws on cutout animation and cult Czech cinema.
Concept artist Marcin Basta shows his full process, from sketching to modelling, texturing and render, to create a strange overgrown vista.
Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches.
Check out the work of Andres Zambrano.
3 день соло разработки. Рассказываю, как я решил разработать 3д игру без опыта в геймдев, с какими проблемами столкнулся. Читать далее
I have a finished set of character illustrations and now need each one rebuilt as a high-poly 3D model for use in a game engine. The final files must be delivered in clean, game-re...
Deemos has launched Hyper3D WorldGen, which converts one image into editable multi-asset 3D scenes using its SIGGRAPH-awarded CAST research. The tool targets games, film, XR and em...
Check out the 3D art of Juan Hernández.
You can dowload her Shader to use in your own projects.
Разработка 3D-игры в одиночку.Первая часть - про то, как прототип из серых кубиков превращался во что-то похожее на игру: камень, текстуры, опущенная камера и отказ от квадратной с...
GameFromScratch.com Flutter Scene – Flutter 3D Game Engine Flutter Scene is an exciting new 3D game engine for Flutter from the developer of Flutter GPU. It is free and open source...
Take a look at the work in progress.
How Aegis Force's dynamic camera tries to cater to two styles of tactical combat animations.
I’ve been building a small 3D game engine using mruby: https://github.com/carlosdanielpohlod/redgem The engine is written in C++, but I wanted Ruby to be the main way to build game...
I will send you full-body turnaround sheets and a clear poly/texture budget so you can build the character exactly as envisioned. The style is firmly realistic, and I need the fina...
Tian Gan on how she became an artist.
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