Latest updates for 2D Universal Render Pipeline

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Recent items include:

  • Unity releases Unity 6.5: discover 5 key features for CG artists
  • Cross section urp unity without changing current material setup on the object
  • Accelerate 3D workflows: New collaboration and export tools in Unity Studio

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cgchannel.com /3 weeks ago

Unity releases Unity 6.5: discover 5 key features for CG artists

Unity artists get updates to the Shader and VFX Graphs, but OptiX denoising and the Built-In Render Pipeline are both deprecated.

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gamedev.stackexchange.com /2 weeks ago

Cross section urp unity without changing current material setup on the object

I am looking to add cross section feature in to my Unity AR project. I came across this repository cross section shader (https://github.com/dedovskaya/CrossSectionShader). I tested...

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unity.com /1 month ago

Accelerate 3D workflows: New collaboration and export tools in Unity Studio

Building interactive 3D applications frequently hits a hard bottleneck. Design and training teams hold a clear vision for an experience, but bringing that vision to life requires s...

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unity.com /1 month ago

Unity AI Open Beta: Create props with the 3D Object Generator

The Unity AI Open Beta is here. In today’s article, we’re covering how to generate 3D meshes from text prompts and reference images – directly inside the Unity Editor.Creating 3D a...

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gamefromscratch.com /4 weeks ago

Unity 6.5 Released

GameFromScratch.com Unity 6.5 Released Unity 6.5 has just been released. This release marks a major milestone, the official deprecation of the Built-In Render Pipeline (learn more...

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gamedev.stackexchange.com /1 week ago

One child of particle system will not play, rest of children play - Unity 6.4, PCVR using MetaQuest 2

I am a unity novice working on a basic VR experience where a player lights a fire by placing 6 logs into a campfire circle. As mentioned in the title, I am using Unity 6.4 (6000.4....

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gamedev.stackexchange.com /3 weeks ago

3D Slider - Optimization and feedbacks

I needed to implement a slider using 3D objects instead of UI (at least, I think that was the best approach). I finally got it working after a day of headaches figuring out the mat...

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gamedev.stackexchange.com /1 month ago

Unreal Engine 5 prerendered backgrounds dynamic shadow help

I'm developing a survival horror game with pre-rendered backgrounds and dynamic shadows. I've currently managed to set up the pre-rendered background in the scene, but I haven't be...

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rpgsite.net /1 month ago

RPG Maker U2U revealed as the title of the software series' latest entry

The Perspective 2D display system lets users design maps with a 3D-like look.

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unity.com /1 month ago

Unity Vector Expands to D28 ROAS Ad Revenue and Hybrid Monetization Models

Capture long-term player value with new D28 Ad Revenue ROAS and Hybrid ROAS campaigns – now completing Unity’s current ROAS suite across IAP, Ad Revenue, and Hybrid monetization mo...

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gamedev.stackexchange.com /1 month ago

Best Architecture for Multi-User Cloud-Based Unity Development?

We are from Natcorner Studio, and we are currently experimenting with a fully cloud-based Unity development architecture where even Unity developers work entirely on cloud GPU mach...

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cgchannel.com /3 weeks ago

Discover 5 key features for CG artists in Godot 4.7

Read our pick of the latest artist features in the open-source game engine and real-time renderer, from better area lighting to HDR output.

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cgchannel.com /2 weeks ago

Polygonflow releases Dash 1.12

Check out the new features in the Unreal Engine 5 world building tool - like the option to stack objects vertically when laying out scenes.

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unity.com /1 month ago

How Mattel163 unlocks scale with Unity Vector

In this Q&A, Devin Nambiar, COO of Mattel163, shares how the studio has partnered with Unity and leveraged Unity Ads to grow some of its best-known mobile titles, including Pha...

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cgchannel.com /3 weeks ago

10 things CG artists need to know about Unreal Engine 6

The industry-changing real-time tool is about to enter a new era. Discover what UE6 means for games, VFX and visualization artists.

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gamedev.stackexchange.com /1 month ago

High-res AI art looks great at native size but blurry/degraded when scaled down in Unity — what's the right pipeline?

I've been generating card game assets using an AI image generator at high resolution (around 20MB PNGs, ~3000–5000px). The images look sharp and detailed at native size, but when I...

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creativebloq.com /4 weeks ago

Daz 3D launches game-ready character assets to make Unreal, Unity and Blender easier

The new line promises to clean up your messy pipeline.

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gamedev.stackexchange.com /1 month ago

Stride 4.3.0 discovered bugs regarding rendering issues(I hope it can be fixed) [closed]

[Stride 4.3.0] discovered bugs regarding rendering issues (Abnormal rendering):Direct3D12,OpenGLES,Vulkan(I hope it can be fixed) —————————————————————————————————————————————————...

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gamedev.stackexchange.com /2 weeks ago

In Unity, when are textures uploaded to the GPU?

In Unity, GameObjects often contain renderers which reference one or more materials which in turn reference one or more textures. My question is about when the referenced textures...

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gamedev.stackexchange.com /1 month ago

Spawing objects using Visual scripting

I'm trying to create a spawner that continuously spawns meteorites at random positions after a certain amount of time, and gets destroyed after it is off-screen, but I haven't been...

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Sources covering 2D Universal Render Pipeline

feeds2.feedburner.com

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blog.unity.com

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gamedev.stackexchange.com

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gamefromscratch.com

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creativebloq.com

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rpgsite.net

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